FreeKaner
Prophet of the Dumpsterfire
There is a difference between bland, unoriginal and simplistic. Bland =/= either of those. I liked both the stories for BG1 and BG2, I liked both the villains and I wanted to hunt them down and fuck them up.
I didn't really give much of a shit about the Pillars story and most definitely not the part that involves the player. The antagonist also sucked, bigtime.
For me, it is the opposite, I didn't care for the villains in either of BG games, the only motivation is its interesting combat and the whole mage power fantasy going on for it. Meanwhile in Pillars I felt like there is a drive to my character's motivations, especially since you can go whatever way you want with the whole hallowborn thing.
More of a historyfag, although I guess that includes both of those actually, less lore more setting.Setting/lorefag detected.
Elder scrolls does, actually but it is not similar to PoE, PoE handles exposition much more gracefully. It was that way in New Vegas too, you can compare and contrast it to Fallout 3 and see even though both games are basically set in same place, one handles exposition much more gracefully and thus makes you care more about the world, which is the incentive for caring about what's going in the game for me. I won't care about the story if the place it takes places in doesn't feel realized.I really do not care what the concepts are outside of the game. Apparently the Elder Scrolls and Dragon Age have pretty good lore too. In Forgotten Realms there are lots of cultures that are cool (Halruaa, for instance), and just like in Pillars of Eternity you only get a very brief glimpse of what people from those cultures are like in the game.
Regarding being set in a time a bit further on from medieval, mechanically I actually found this a bit shit regarding how the inclusion of firearms impacted the ranged combat gameplay. Subject to implementation and balance of course, but I don't think both the use of bows and guns together is very good. It works in a game like Battle Realms where the gun is simply part of the unit concept, but in an RPG where anyone can use any item and there are no proficiencies ? I just think it makes the use of bows (and crossbows) fairly obsolete unless you have a real specific super specialized build for it.
It could be handled better, the reason firearms were used more widely than bows weren't necessarily because guns were more lethal/damaging but because they were easier to use, you could give it to a random bloke and he could learn to use it in one afternoon while using a bow is a very physically taxing thing that requires a great deal of training beforehand, this could be very easily reflected to a game, where bows scale better with stats so they are better dedicated weapons, while guns don't scale whatsoever, so they would be better sidearms, shoot & switch weapons instead of being the physical weapon equivalent of mage nukes. I think firearms are decently balanced in pillars however, it is just that in that game there are no weapon proficiencies in a meaningful way. I really like the part where firearms penetrate mage shields but that's because I am a fan of deconstruction of mages versus technology.
I completely disagree, the reason I played BG as much as I did (I didn't finish it) was because companions were interesting enough for me to have an incentive to play with them, the combat in BG is pretty boring also.I also found the BG1 story and plot to be tighter than Pillars of Eternity, and I did not find there to be an issue with player motivation, or reinforcement of why the PC is following the story.
Strategy games are my favourite genre, so it is not that I just care about setting but setting greatly helps with how much I care about story and characters, which gives me incentive to play.I am not a setting/lore fag like you.
I do care but this is largely irrelevant I think to my main post because it was a comparison between BG2 and PoE, in which PoE is clearly better in this area. It is what rest of the game that differs which people have preferences on mainly.I also don't really care too much about C&C, or larp style roleplaying.
Deep character systems doesn't directly contribute to actual gameplay? How come?I do not fap over deep character systems. I care about actual gameplay
It kind of is, I love Civ5, EU4, CK2 and the such, but I get a burnout from all of those games collectively when I play one of them, even though they are fundamentally very different in presentation, gameplay and even aim, because they satiate a certain aspect of what I desire from a game.It is not about me being burned out, different people look for different things in games and Pillars hits the right notes for some of the different crowds.
It is a bit like hentai, first time you discover it, usual cheesy vanilla stuff does it for you but over the years and especially during the day, before you know it, you can't get off to anything but genderbender rape bondage ahegao humiliation exhibition ntr.
Even most dedicated fans of a gameplay style will have a burnout in which they will stop caring about everything else in the game simple because the game doesn't matter to them anymore, it is hard to deal with but happens.