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My new crpg (under heavy development)

Should I continue the development?

  • Yes, it looks great.

    Votes: 22 36.1%
  • Yes, but it needs heavy development.

    Votes: 16 26.2%
  • Rather not.

    Votes: 5 8.2%
  • Good gracious no!

    Votes: 18 29.5%

  • Total voters
    61

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Actually my avatar isn't anime at all and my response was anything but serious.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Where do I enter a request to have funeralopolis cast on me? I'm feeling a bit uptight.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
609
Which is better method for the walking animation on this video? The "jumping" or the "scrolling"?
Should I make it configurable in the menu?
The "scrolling" always annoys me because it is too slow, but I know there is user who becomes confused with the "jumping" animation.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Which is better method for the walking animation on this video? The "jumping" or the "scrolling"?
Should I make it configurable in the menu?
The "scrolling" always annoys me because it is too slow, but I know there is user who becomes confused with the "jumping" animation.

Configurable is best. Both sides of the argument find the issue game breaking for them if it doesn't do it their way. It's a pain on my engine but in the list of nuts to crack for sovereign.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
Personally I find the instant jumping to be much better, though I could see it turn off next gen players. If making it toggle-able isn't too much of an hassle it's definitely the way to go.
 

Weierstraß

Learned
Joined
Apr 1, 2011
Messages
282
Location
Schwitzerland
Project: Eternity
You don't even need a way to turn right, just let the player turn left thrice instead.
 

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