Papill0n
Educated
- Joined
- Dec 11, 2021
- Messages
- 109
As the codex doesn't seem to have a specific subforum for mods, I guess this may go here into the workshop.
I'm posting my most recent Ja2 mods here. In order to avoid confusion: these are my mods even though they were posted by some of my friends over at the Bear's Pit Forums.
They both base on the 1.13 mod/modding engine but have various tweaks. We can discuss! pro's and con's of such tweaks here in this thread.
The mods are fully playable - still any suggestions are welcome even if time for future development is very rare now.
Kingpin's Side Mod
Info:
The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Kingpin's Side Mod (ja-galaxy-forum.com)
Core Features:
We play from Kingpin's perspective starting in San Mona, hiring his goons;
Hundreds of custom maps;
Dozens of former NPC's are now playable RPC's
Increased map interaction: weaker walls as well as most objects can be destroyed by (most types of) gunfire;
Simplified New Inventory: When Playing New Inventory mode (NIV), actually equipping load bearing equipment (lbe) is made optional. Players will have very spacious lbe by default
Some (very few) custom quests of moral ambiguity
Various combat rebalancing elements (can of course be adjusted for players needs in the respctive .INi files)
Downloads:
If you already have Deidranna's Side Mod installed, you can unpack the small install 7zip 'KSM Update' inside the folder where you have DSM installed. You have it correct if the KSM folder sits alongside the DSM folder.
If you don't have DSM installed already, make a fresh Ja2 (english) install and unpack the full install 'KSM Full' inside the folder where your ja2.exe sits.
Play by starting with the ja2_r8734_368fbd.exe DO NOT use the ja2.exe!
Deidranna's Side Mod
Info:
The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Deidranna's Side Mod Download & Installation (ja-galaxy-forum.com)
Core Features:
We play from Deidrana's perspective starting in Demoville, liberating Meduna, join up with the queen, elliot and Joe and fight our way from there to Omerta. The objectves are to Kill Mguel and Force Enrico to surrender.
Hundreds of custom maps;
Inversed strategic situation;
Dozens of former NPC's are now playable RPC's, most notably all types of friends and associates of Deidranna
Increased map interaction: weaker walls as well as most objects can be destroyed by (most types of) gunfire;
Simplified New Inventory: When Playing New Inventory mode (NIV), actually equipping load bearing equipment (lbe) is made optional. Players will have very spacious lbe by default
Moral ambiguity all over the place
Some quests changed to reflect the change in player's motivation
Various combat rebalancing elements (can of course be adjusted for players needs in the respctive .INi files)
Interaction from Deidranna and Elliot when in the same squad
Downloads:
Installation Instructions
-------------------------
You have two ways to install it now;
1. Full Archive (No separate 1.13 install required) https://www.mediafire.com/file/mlnqwhhxe3hoxxb/DSM_-_Full_Sep19_21.7z/file
Do this by making a new copy of ('Vanilla') English JA2(1.12)
Unpack the latest DSM archive over the install. It should ask whether to overwrite ja2.ini
2. Partial Archive (1.13 needs to be installed first)
Do this by making a new copy of English JA2(1.12)
Install 1.13 over this vanilla base
Unpack the latest Partial Archive https://www.mediafire.com/file/tn4iajzf4p8d0f6/DSM.7z/file over this
This mod uses it's own EXE, so the new exe to use is ja2_r8734_3686fbd4 which fixes some bugs that were occuring previously.
This latest installment (Sept 2021) includes additional custom maps.
To be clear use ja2_r8734_3686fbd4 to run the game, start a new game, do not use any other exe or you will corrupt your data! The starting sector will be P1
I'm posting my most recent Ja2 mods here. In order to avoid confusion: these are my mods even though they were posted by some of my friends over at the Bear's Pit Forums.
They both base on the 1.13 mod/modding engine but have various tweaks. We can discuss! pro's and con's of such tweaks here in this thread.
The mods are fully playable - still any suggestions are welcome even if time for future development is very rare now.
Kingpin's Side Mod
Info:
The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Kingpin's Side Mod (ja-galaxy-forum.com)
Core Features:
We play from Kingpin's perspective starting in San Mona, hiring his goons;
Hundreds of custom maps;
Dozens of former NPC's are now playable RPC's
Increased map interaction: weaker walls as well as most objects can be destroyed by (most types of) gunfire;
Simplified New Inventory: When Playing New Inventory mode (NIV), actually equipping load bearing equipment (lbe) is made optional. Players will have very spacious lbe by default
Some (very few) custom quests of moral ambiguity
Various combat rebalancing elements (can of course be adjusted for players needs in the respctive .INi files)
Downloads:
If you already have Deidranna's Side Mod installed, you can unpack the small install 7zip 'KSM Update' inside the folder where you have DSM installed. You have it correct if the KSM folder sits alongside the DSM folder.
If you don't have DSM installed already, make a fresh Ja2 (english) install and unpack the full install 'KSM Full' inside the folder where your ja2.exe sits.
Play by starting with the ja2_r8734_368fbd.exe DO NOT use the ja2.exe!
Deidranna's Side Mod
Info:
The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Deidranna's Side Mod Download & Installation (ja-galaxy-forum.com)
Core Features:
We play from Deidrana's perspective starting in Demoville, liberating Meduna, join up with the queen, elliot and Joe and fight our way from there to Omerta. The objectves are to Kill Mguel and Force Enrico to surrender.
Hundreds of custom maps;
Inversed strategic situation;
Dozens of former NPC's are now playable RPC's, most notably all types of friends and associates of Deidranna
Increased map interaction: weaker walls as well as most objects can be destroyed by (most types of) gunfire;
Simplified New Inventory: When Playing New Inventory mode (NIV), actually equipping load bearing equipment (lbe) is made optional. Players will have very spacious lbe by default
Moral ambiguity all over the place
Some quests changed to reflect the change in player's motivation
Various combat rebalancing elements (can of course be adjusted for players needs in the respctive .INi files)
Interaction from Deidranna and Elliot when in the same squad
Downloads:
Installation Instructions
-------------------------
You have two ways to install it now;
1. Full Archive (No separate 1.13 install required) https://www.mediafire.com/file/mlnqwhhxe3hoxxb/DSM_-_Full_Sep19_21.7z/file
Do this by making a new copy of ('Vanilla') English JA2(1.12)
Unpack the latest DSM archive over the install. It should ask whether to overwrite ja2.ini
2. Partial Archive (1.13 needs to be installed first)
Do this by making a new copy of English JA2(1.12)
Install 1.13 over this vanilla base
Unpack the latest Partial Archive https://www.mediafire.com/file/tn4iajzf4p8d0f6/DSM.7z/file over this
This mod uses it's own EXE, so the new exe to use is ja2_r8734_3686fbd4 which fixes some bugs that were occuring previously.
This latest installment (Sept 2021) includes additional custom maps.
To be clear use ja2_r8734_3686fbd4 to run the game, start a new game, do not use any other exe or you will corrupt your data! The starting sector will be P1