Cryomancer
Arcane
Ship and naval based combat are part of RPG's since the original D&D. Many retroclones have rules for this type of battles. That said, cRPG's aren't different and many offer naval combat.
The best example of naval combat in a CRPG that I saw so far is the jetski in UnderRail. 15 types of Jetski to chose from, each one with different energy consumption, abilities and so on, you can use your firearms, psi abilities and even grenades in the jetski, each one with different armor, speed, etc. A submachine gun can be quite deadly vs a unarmored jet but against a devastator a heavy anti materiel rifle would do much better. Each jet also come with a unique cool thing. Devastator comes with a fusion cannon, others with laser weapons, harpoons and most of then are unarmored.
Both, the "pilot" and his jet can be damaged. Attempting to use a melee weapon in a jet is possible but more difficulty than on land.
Now compare to PoE2 :
The best example of naval combat in a CRPG that I saw so far is the jetski in UnderRail. 15 types of Jetski to chose from, each one with different energy consumption, abilities and so on, you can use your firearms, psi abilities and even grenades in the jetski, each one with different armor, speed, etc. A submachine gun can be quite deadly vs a unarmored jet but against a devastator a heavy anti materiel rifle would do much better. Each jet also come with a unique cool thing. Devastator comes with a fusion cannon, others with laser weapons, harpoons and most of then are unarmored.
Both, the "pilot" and his jet can be damaged. Attempting to use a melee weapon in a jet is possible but more difficulty than on land.
Now compare to PoE2 :
- No spell, SLA or anything can be used in naval combat
- The combat is menu based
- The combat is dissociated from the gameplay
- No depth
- Extremely repetitive