Yo, what up nigguhz. Since I have been playing this a lot lately and I like playing missile ships, lets take a look on how the missile warfare in the game works.
If you played for example Cold Waters, you get the basic idea - the cruise missiles can have their flight path plotted to the point when they activate their homing sensors (of course there are also direct fired missiles for use at short ranges), though this being a 3D space game, the things are obviously more complex.
Here is the map view (similar to the one from Homeworld), where you will be spending most of your time:
Here you can see how plotting the cruise missile strike works:
The red cone shows the area covered by the missile sensors once they activate. You can design your of missiles and in fact designing your own stuff is a huge part of the game. Missiles have tons of subsystems including the homing sensors (there are like ten types in total, ranging from active and semiactive radars to wake homming and optical guidance - all of them have various countermeassures that ships can use against them), configurable engines (you have to balance maneauverability, speed and range), as well as their own countermeasures/penetration aids and such. Both factions have their own approach, with the ANS (regular navy) having access to multistage missiles while the OSPN (rebels) can use improvised containers missiles which can have wide variety of uses.
It tends to be p. hard to break through the point defence of larger formations, so you have to pick your targerts carefully, you are usually better of trying to pick off isolated ships (though if you happen to play against noobs with poorly desingned ships, things get easier). The key is to use mixed salvos - I like to use for example one pure penetration aid missile (with directional radar jammer and tons of decoys) followed by a mix of active radar and home-on-jam missiles.
When you plot a successful strike, you are rewarded with cool show like this...
Salvo of containers about to nuke an enemy scout.
Another enemy scout having a bad time with my containers - in this case I ploted a speculative strike at one of the objectives (C in this case). Since I managed to hit the the capping scout the enemy team failed to cap the point and had to redeploy more ships to try to secure it. This is a very rewarding if risky tactic for MP.
Here you can see the nemy crew evacuating the knocked out scout in life pods - this will be important in the campaigns where you will have named officers and crews gaining XP.
And here we have an enemy missile/EW cruiser getting fucked up hard by the well plotted top-down missile strike. Notice the red tracers - those are the last shells fired by the point defence guns. The yellow lines are the streaks left behind the rockets on the way in. In this case I used rocket containers - those carry large number of submunitions that get released close to the target, very usefull if you need to overwelm a powerfull point defence network.
The game is still in primarly MP phase now, the devs promise to release an update which will introduce careers and strike craft at some point, which will be a very interesting addition - I will see if I switch from the missile ships to careers once they come out.
Sometimes some really ridiculous stuff can happen in the MP matches - recently I was chilling with my missile ship behind and asteroid, sending containers left and right, suddenly a dude from other team tried to rush my possiton with a battleship (the most powerful ANS ship class in the game) followed by a point defenes frigate. In panic I launched a huge salvo at the approaching ships, which was mostly ineffective, however I scored a lucky crit on the frigate, which detonated its reactor. Reactor explosions are the most lethal thing in the game, they kill the sensors in the vicinity for a while and do massive damage. Since the battleship was in close formation with the frigate and was caught up in the explosion, which knocked it out as well. The dude ragequite the match and I spent rest of the match trolling the other team in the chat, since I was out of missiles at that point. Good times.
In any case, shit is p. cash tbh fam. Cant recommend this enough.