I'm about to genocide the White Legs (the only correct decision)
There shouldn't be any cap,reaching level 30 half way trough the game kills the drive. It is an rpg,everyone wants to see the next level sparkle on the screen and let you better yourself. Level caps are total shit in any game,there is no sealing to growth.The 50 level cap is decline anyway. I even disagree with JSawyer's 35 level cap, and believe it should have remained 30. But even with the JSawyer (which reworks character progression, and the Ultimate edition also reworks XP gains) I find that I level up too quickly in OWB. I don't have issues with the other dlc though, certainly not with Honest Hearts & Dead Money, where I usually gain ~3 levels in each (which sounds about right to me).
I'm about to genocide the White Legs (the only correct decision)
Agreed. I liked the dilemma, but I also believe that it only has one correct answer.
There shouldn't be any cap,reaching level 30 half way trough the game kills the drive. It is an rpg,everyone wants to see the next level sparkle on the screen and let you better yourself. Level caps are total shit in any game,there is no sealing to growth.
I do like steamrolling if it is earned. I dislike game where every battle is challenge and your levelling is just to keep up. I am ok with a soft cap,where it is hard to get the exp to level up. Do you know how many legion assassins i had to run from before i became a killing machine ???There shouldn't be any cap,reaching level 30 half way trough the game kills the drive. It is an rpg,everyone wants to see the next level sparkle on the screen and let you better yourself. Level caps are total shit in any game,there is no sealing to growth.
The point is that the final level should be reached towards the end of the game in all cases. For example, the JSawyer mod reworks level progression and I reach 35 (the cap) within Lonesome Road, which is the last thing I do before Hoover Dam.
I do not agree with eternal leveling up, unless the game can be reasonably balanced with it. In my view, New Vegas already has issues for levels >25, and greatly suffers >30. Also, where is the excitement of leveling up, if there is nowhere to invest skill points in anymore. You just become a powerhouse and steamroll everything without much challenge. I do not like that.
>survivalist's rifle
Noice, though going "true iron sights" with it is mildly annoying due to the front sight. Not sure if that was done deliberately or not. Cowboy repeater's sights are kind of screwy too
I must have forgotten how clown-car the DLCs for New Vegas are. I should have brought a whole lot more ammo with me, because fuck me, you're required to mow them down by the dozens... in OWB in particular, enemies don't show up on radar until they're 75 yards away even with 8 PER, and they can detect you from 100 yards away with 90+ Sneak and Silent Running. That, I do remember from my last playthrough.
Not pictured here are two offscreen dead enemies. There were so fucking many (that ran from across the map to join in) that they're stacked on top of each other.
On my current playthrough I'm using cowboy perk and cowboy weapons. Not sure how efficient they are compared to some others, such as automatic weapons though. Combined with shotgun perks it should be good enough though.
What does it matter if they dont show up on the radar when you(the player) can see them anyway. Just one of many retardations of neofallouts. So if you don't want Perception to be a dump stat i suggest lowering npc viewdistance to MINIMUM. Unless you're an immersionfag and can't stand NPCs popin in and out if view.I must have forgotten how clown-car the DLCs for New Vegas are. I should have brought a whole lot more ammo with me, because fuck me, you're required to mow them down by the dozens... in OWB in particular, enemies don't show up on radar until they're 75 yards away even with 8 PER, and they can detect you from 100 yards away with 90+ Sneak and Silent Running. That, I do remember from my last playthrough.
What does it matter if they dont show up on the radar when you(the player) can see them anyway.
Just one of many retardations of neofallouts.
They are all good, you just sometimes have to build your character accordingly (depending on your settings). I prefer Cowboy guns when I feel like using pistols, and they are very enduring too. It is probably worth it to invest in high Agility and Rapid Reload with them.
But my favorite rifle is the Survivalist one as well, Grunt perk or not. In terms of shotguns, the best one (Riot) is not in either perk.
The only way it can work is if you lower viewdistance. And afaik PE doesn't take enemy distance into account at all, it just adds enemy ticks per point. There was a mod that did this, and if combined with low viewdistance it made PE double as the old outdorsman skill and effectively "faked" overworld encounters from the old games. Not the most elegant solution but I don't see any other way.What does it matter if they dont show up on the radar when you(the player) can see them anyway.
I generally can, unless I'm crouched and sneaking and there's a pipe, small hill, crate, vehicle, or other thing in the way, which is very often the case in Big MT. It's not a huge problem, but almost the sole purpose of PER in this game is the radar (obviated anyway if ED-E is in the party), and combined with the enemies' apparently perfect PER scores it greatly reduces the value of sneaking in OWB Bethesda's retarded implementation of sneaking mechanics.
Just one of many retardations of neofallouts.
Maybe, but then again nuFallout games are 3D, and in this shit game engine you generally can't hear enemies from more than 20 feet away. PER radar could be seen as an abstraction of keen hearing, tracking ability, even scent. Well, it would if it worked worth a damn, anyway.
Honestly, the best Cowboy gun you can get is probably Medicine Stick...
Riot shotgun is nice but rare outside of Gun Runners.
Shotgun build requires only two perks - surgeon and stay back. Once you get those two and combat shotgun, any trace of challenge vanishes.Shotgun builds require their own set of particular perks in order to hold up past midgame anyway, as shotguns have a huge issue defeating enemy armor/DT.
Even though shotguns have problems with DT, 'and stay back' perk nullifies this completely. Once enemy is down, the get-up animation takes ages and you can just stand and shot him repeatedly in the head. This is OPd as fuck and works even with deathclaws. Tested.