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Warhammer Necromunda: Underhive Wars - tactical RPG from Mordheim devs

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,028
pleasedontfuckituppleasedontfuckituppleasedontfuckitup

Here's hoping they pick a palette akin to that one of the old Necromunda manual rather than a "muh dark and gritty reality".
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Storyfag

Citation is right in the (official Warhammer TV) video.

bQqrMLN.png
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
Yeah they didn't have a strong enough design, every other faction has a really strong presence and purpose but Squats were kinda weak compared to their fantasy counterparts, so GW had em all supposedly eaten by a hive fleet. Most o their roles in books an stuff were rewritten as tech priests, but I think GW are still open to bringing em back if they have a good enough role, they still joke about em as seen above.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
the only thing they can’t bring back is malal for copyright reason.

the other stuff it’s all about market demands.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
One abhuman Squat bounty hunter model in Necromunda is more like testing the waters than a great comeback of course.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
These guys made a good game with Mordheim but it lacked a good "campaign", basically it felt like constantly playing "matches" and then simply checking loot and leveling up. Cool but way too repetitive.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
id-1.jpg


id-2.jpg


id-3.jpg


id-4.jpg


These are in-engine shots apparently.

Preview: http://www.playstationlifestyle.net...e-wars-preview-twisted-turn-based-action-ps4/

Necromunda: Underhive Wars Preview – Twisted Turn-Based Action (PS4)

France-based publisher Focus Home Interactive held an event dubbed Le What’s Next de Focus in Paris, France just last week, during an unusually heavy snow storm. One of the games featured during this event was Necromunda: Underhive Wars, brought to us by developer Rogue Factor. A turn-based tactics game at heart, it also mashes in some real-time elements for good measure. We were able to take a quick look while at Focus Home Interactive’s event, and have our impressions ready for your reading pleasure.

A Dark Setting
Necromunda: Underhive Wars is based off a tabletop game of the same name, which is itself a spin-off within the Warhammer 40,000 universe. The planet of Necromunda is covered in poisonous ash wastes, thus forcing most inhabitants underground to live in Hive Cities, which are enormous man-made structures built up over thousands of years in order to support the rich and noble, who still live above the clouds in the Spire. The rest of the population live underground, in the hellish place known as the Underhive. Two main gangs have emerged from this nightmarish place: the House Goliath and the House Escher. The Goliaths are hulking, lumbering superhuman-like brutes, who value raw strength above agility. Naturally, then, the Escher members are a cast of all-female fighters, who are smaller but also faster, and are adept with pharmaceuticals and chemical manipulation.

Squads can be customized in many different ways. Different loadouts can be equipped, and of course new equipment will be unlocked as progression is made. Almost anything that can be worn can be customized with different colors, and there are skills in physical, mental, and martial categories to allow the player to have each of their characters play a specific role in their squads. These squads can be taken online, as well. For the single-player campaign, injuries and deaths are permanent, so the results of a bad match can have lasting and far-reaching consequences.

Turn-Based AND Real-Time
Warhammer games are traditionally turn-based affairs, and developer Rogue Factor has gone this route in Necromunda: Underhive Wars, with a real-time twist. While a single-player campaign will be included, during our demo a two-player competitive match was shown. Development is currently only at the pre-alpha stage, so perhaps that portion wasn’t fleshed out enough to be shown off just yet. No worries, since the core mechanics of the game did appear pretty solid by this point.

Each match consists of multiple turns, which have different phases. First, each player can only control one member of their squad at any given time. Each member of the squad has a certain amount of action points, which are used up as the player commits actions in real-time. So a decision has to be made whether to use up most of those points running to a key strategic point on the map, set traps, or trigger a battle with an opponent.

Necromunda: Underhive Wars’ combat system is where the turn-based nature of the game shows up. Here, action points are still used to perform any action, including but not limited to attacking, moving, interacting with the environment, shooting, and even reloading and fixing weapon jams. Approaching an enemy that is not currently being controlled by an opponent affords certain advantages to the aggressor, and breaking the line of sight with the enemy ends the turn-based battle immediately. So if a player is losing a battle or knows they don’t have enough action points to mount a proper defense, they can use their last few points to grapple away to safety.

Vertical Thinking
The level shown during the demo featured a massive dome city as its backdrop. Think large, twisted sewage pipes and deep, endless abysses, and you have an idea of the kind of grungy environment displayed in Necromunda: Underhive Wars. This game ran on the Unreal Engine, which tends to do quite well when things are set to such large scales as entire cities built underground. While this build was running on beefy PC hardware, since the actual levels were small enough to contain the battle to a reasonable scope, it should run just fine on consoles as well. Levels are built not only out, but also with verticality in mind, which feels fitting given a setting that takes place in massive underground domes. Maps are represented in 3D to show the location of squad members, and to help plan tactics.

Necromunda: Underhive Wars looks like a solid adaptation of a Warhammer 40,000 tabletop game, mixing the turn-based nature of the traditional game with the real-time action that the video game medium can enhance it with. While this certainly adds to the complexity of combat, fans of this style of game are used to having to remember all kinds of rules to begin with. While it’s too early in the dev process to have a release date nailed down just yet, those looking for a fresh tactical game set in a science fiction high-fantasy setting will definitely want to keep their eyes on Necromunda: Underhive Wars.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
At last!



https://www.focus-home.com/en/news/...-teaser-trailer-with-new-gameplay-information

Necromunda: Underhive Wars is the first video game adaptation of the Games Workshop tabletop game, with a unique setting and perspective on the Warhammer 40,000 universe, which saw a new version launch to critical success late 2017. Created by Rogue Factor, developers of Mordheim: City of the Damned, Necromunda: Underhive Wars blends fast-paced tactical combat with RPG elements and deep unit customization, coming to PlayStation 4, Xbox One and PC. Step into the twisted tunnels and rusted corridors of the Underhive in a new teaser trailer, seeing life from the view of a hardened Escher gang member.

The turn-based tactical gameplay pits you against rival gangs in brutal gunfights, taking place in huge, vertical environments. Necromunda is a planet covered in poisonous ash wastes, forcing its population to live in Hive Cities, massive man-made structures built up over thousands of years to serve just one purpose: provide to the Imperium. In Hive Primus, the rich and noble live above the clouds in the Spire while the poorest and worst-off live in a massive and forgotten subterranean metropolis, the Underhive, where criminals fight in a perpetual gang war for control.

Command one of Necromunda’s iconic gangs, embracing anarchy, violence and death in an endless war for control to dominate this hellish place. Pick between the Eschers, an all-female gang who have made their name through selling drugs and chemicals throughout the Underhive, or the Goliaths, hulking warriors worshipping physicality and using strength-enhancing drugs to dominate in battle. Other gangs will be unveiled in the coming months.

Compose your gang carefully, based on the style of warfare you want to wage. Every fighter is highly customisable in loadout and appearance, and has access to a career which unlocks further skills, traits, weapons, and visual elements. Battle in the vertical environments of the Underhive, use raised walkways to push a high ground advantage, set traps for unwitting victims, and ambush your foes to force them into bloody melee engagements. With each battle won, your gang members grow in power, earning more powerful skills and loot, but beware! Even victories will result in casualties - deaths and injuries are permanent, and you’ll need to live with the consequences of every battle.

For an even deeper challenge, Conquest Mode offers an endless campaign featuring 4X mechanics between the turn-based battles. Fight over key territory to take complete control and prove your gang is the most fearsome on Necromunda! Then bring your unique gangs online, challenging other players in competitive multiplayer, and claim the Underhive for yourself!

Necromunda: Underhive Wars will release on PlayStation 4, Xbox One and PC.
 
Last edited:

PrettyDeadman

Guest
At last!



Necromunda: Underhive Wars unleashes teaser trailer with new gameplay information

Necromunda: Underhive Wars is the first video game adaptation of the Games Workshop tabletop game, with a unique setting and perspective on the Warhammer 40,000 universe, which saw a new version launch to critical success late 2017. Created by Rogue Factor, developers of Mordheim: City of the Damned, Necromunda: Underhive Wars blends fast-paced tactical combat with RPG elements and deep unit customization, coming to PlayStation 4, Xbox One and PC. Step into the twisted tunnels and rusted corridors of the Underhive in a new teaser trailer, seeing life from the view of a hardened Escher gang member.

The turn-based tactical gameplay pits you against rival gangs in brutal gunfights, taking place in huge, vertical environments. Necromunda is a planet covered in poisonous ash wastes, forcing its population to live in Hive Cities, massive man-made structures built up over thousands of years to serve just one purpose: provide to the Imperium. In Hive Primus, the rich and noble live above the clouds in the Spire while the poorest and worst-off live in a massive and forgotten subterranean metropolis, the Underhive, where criminals fight in a perpetual gang war for control.

Command one of Necromunda’s iconic gangs, embracing anarchy, violence and death in an endless war for control to dominate this hellish place. Pick between the Eschers, an all-female gang who have made their name through selling drugs and chemicals throughout the Underhive, or the Goliaths, hulking warriors worshipping physicality and using strength-enhancing drugs to dominate in battle. Other gangs will be unveiled in the coming months.

Compose your gang carefully, based on the style of warfare you want to wage. Every fighter is highly customisable in loadout and appearance, and has access to a career which unlocks further skills, traits, weapons, and visual elements. Battle in the vertical environments of the Underhive, use raised walkways to push a high ground advantage, set traps for unwitting victims, and ambush your foes to force them into bloody melee engagements. With each battle won, your gang members grow in power, earning more powerful skills and loot, but beware! Even victories will result in casualties - deaths and injuries are permanent, and you’ll need to live with the consequences of every battle.

For an even deeper challenge, Conquest Mode offers an endless campaign featuring 4X mechanics between the turn-based battles. Fight over key territory to take complete control and prove your gang is the most fearsome on Necromunda! Then bring your unique gangs online, challenging other players in competitive multiplayer, and claim the Underhive for yourself!

Necromunda: Underhive Wars will release on PlayStation 4, Xbox One and PC.


Didn't know Kangz was a playable faction in Warhammer universe.
 

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