"Dynamic Presentation" my ass. So it will be as shitty and nonsensical in terms of controls as Mordheim was ? Probably not news to anyone else but I wasn't following it and hoped they won't be retarded enough to do it again.
"Dynamic Presentation" my ass. So it will be as shitty and nonsensical in terms of controls as Mordheim was ? Probably not news to anyone else but I wasn't following it and hoped they won't be retarded enough to do it again.
Sorry guys you won't see my money this time.
Necromunda: Underhive Wars is the first video game adaptation of the Games Workshop tabletop game, with a unique setting and perspective on the Warhammer 40,000 universe. Created by Rogue Factor, developers of Mordheim: City of the Damned, the game blends fast-paced tactical combat with RPG elements and deep unit customization. Today, go deep into the the cavernous domes and rusted corridors of the Underhive with three new screenshots showing warfare between the rival Escher and Goliath gangs, in preparation for the game’s release on PlayStation 4, Xbox One and PC in 2019.
The turn-based tactical gameplay pits you against rival gangs in brutal gunfights across huge, vertical environments. Necromunda is a planet covered in poisonous ash wastes, forcing its population to live in Hive Cities, massive man-made structures built up over thousands of years to serve just one purpose: provide to the Imperium. In Hive Primus, the rich and noble live above the clouds in the Spire while the poorest and worst-off live in a massive and forgotten subterranean metropolis, the Underhive, where criminals fight in perpetual gang wars for control.
Necromunda: Underhive Wars releases for PlayStation 4, Xbox One and PC in 2019.
Real-time movement phase, huh?
Edit: Guys, it says it right there in the preview.
I wonder how (((game journos))) will deal with the fact that Escher is a blatand parody on radical feminists.
"We have a big ambition, and we want to fuel this ambition with creativity," he says. "We need to do things that are different, and be experts in the genres in which we want to be a serious player, a serious publisher.
"That is only achievable by bringing people in-house. We need to dig into a few genres, and build our expertise year after year after year... It needs to be done with people you are working with for the long-term."
Clerc mentions one recent hire as an example; Jonathan Jacques-Belletête, executive art director for Eidos Montreal and the Deus Ex franchise, who recently joined the Cyanide subsidiary Rogue Factor as its creative director.
"He decided to leave Square Enix and work with us at Rogue Factor, because he gets the insurance that his creativity will be better served there than working for a major," Clerc says. "This is the incarnation, the proof, that we want to give the creative people inside Bigben the power."
I hope they will release some more information soon before the game goes into vaporware territory.