I wish money management was better for me, like, 12 hours in and I still feel like
One starter Mazda, one Camaro, one Mustang, one Lotus, only the Mazda has upgrade budget, literally a hobo simulator.
While I liked Heat, admittedly I haven't played it again after 2020 so I can't compare anything too detailed between these games, been way too long and barely remember anything. But this game definitely feels more competent technically - haven't gotten any bug, glitch, notable game breaking issues whatsoever. There was one time my car got flipped and the game refused to reset it, but aside from that it feels perfectly polished, probably the most polished AAA game of the year so far. Heat's physics can get stupid at times when you hit a tiny ass bump on the road and the car turns into a tornado - no longer a thing in Unbound.
The cop system has changed drastically but I don't feel so strongly about it. Basically after each race you gain a number of heat level - 5 levels maximum, that amount of heat carries over to night time and reset when starting a new day. Thing is while the cops are less aggressive than in Heat, there's too many of them in free roam to the point that once you reach heat lv3 or above, you pretty much have to check the minimap all the time, can't even stroll around in peace, and if you made lots of money at day then it would be hell to even reach meetups at night. I wish they had capped heat at lv3 for week one qualifier because this is still initial grinding time, it feels super oppressive just trying to earn nickles to upgrade your shitbox while getting ass blasted by Corvettes and helicopters spawning from Satan's black hole. It would also be nice if there's a 30s - 1 minute cooldown time after successful escape where cops can't detect you or the game just stops spawning them for a moment. Right now playing on high lv heat feels like backtracking in Spiders' RPGs, fun moment to moment action but unavoidably repetitive and super tiring.
The rest, I'm mostly positive. As usual, turn brake to drift off. Grip Mazda feels good, I especially like that the boost actually rewards you for taking grip corner. Criterion definitely got cheeky because the first car delivery quest had you drive a full grip Ferrari Pista and it feels maddeningly fantastic. Car durability and nitrous model are improved from Heat too, gas station doesn't have limited repair amount, now they go on cooldown after fixing your car, pretty nice change. Sense of speed esp at over 150km/h still feels great.
For game modes, there's a new Takeover event that's just drifting style score chaining but now with objects to smash - fun but nothing too revolutionary. Races have big risk & reward elements, most races have limited amount of retries (some has none), finish it, it disappears until next day. Rival betting value also increases if your car has lower rating than theirs. Basically you can play it safe, get some money, play some events with $0 buy-in, rinse and repeat, or go betting wildly, make chaos. The game doesn't punish you for not finishing at #1 like Forza Horizon, as long as you make money, it's all good.
Rivals persist through races, each have background and dialogue (not recommend reading them, they're kinda cringe), aside from one dude named Obi all of them are hardcore trashtalkers. Cops also comment when you drive well or get wrecked. I actually like the cartoonish effects, they act like indicators for special actions like taking down cop, successful escape, gaining max boost, etc... though I wish they had made them a bit modular, I like the tire smoke and wings but the emblem that pops up upon landing looks a bit intrusive, and some art pack has nice looking tire smoke but pretty ass wings or vice versa. All the car customization stuff are standard to post-2015 NFS, though I haven't had the time to check out all body kits. After a while the cartoonish effects and character models blend into the environment anyway.
Overall good game, make Heat looks like a tech prototype, warrant the price tag for me personally, but difficult to recommend to non NFS shills because it leans hard to the arcadey style and I can imagine not a lot of people can take the physics seriously. Campaign seems lengthy so I'm putting it off for Golden Idol and Space Wreck for now.