baturinsky
Arcane
It would be interesting to approach character building, and consequential play style, from the point of replayability. That is, how to make game experience as much different as possible from previous playthrough(s).
It would be interesting to approach character building, and consequential play style, from the point of replayability. That is, how to make game experience as much different as possible from previous playthrough(s).
Very nice guide. I may restart with a more suitable party. Not that mine was utter crap, just not focused enough.It would be interesting to approach character building, and consequential play style, from the point of replayability. That is, how to make game experience as much different as possible from previous playthrough(s).
Well, I usually do that in my shorter videos with quirky games, if the game allows that. On the global scale, that's not easy to do verbally, I think.
In other news, I've made this steam guide for Lords of Xulima.
I've also recorded funbuilding for it, but it's too late to process it so I'll upload it in about 14 hours or so.
Also, funny thing but speed is here just as essential as it was in Wasteland 2, in the sense that acting many times in a turn is king.
Fair point, I just wasnt that aware of this up until your recent videos.Also, funny thing but speed is here just as essential as it was in Wasteland 2, in the sense that acting many times in a turn is king.
Y'know, I'm not even aware of any turn-based system where action points- or initiative- defining stat is not the king of it all. If such stat is present, of course.
Love your funbuilding videos (using your advice for my kotor replay), don't care about smhups D:
Although I must say that a shmup that appears to be so complex/hardcore right on the tutorial may confuse a lot of your possible customers