Delterius
Arcane
I don't know wether to pity people for this burn or pity them for what it implies.I bet most of you "critics" have only played NWN OC.
I don't know wether to pity people for this burn or pity them for what it implies.I bet most of you "critics" have only played NWN OC.
You need moduhrn graphics for a game to be pleasant these days? What the fuck are you? Is this the 'Dex? NWNs graphics are perfectly serviceable as they are now, and this remake is a fucking cashgrab and nothing more, you looking for a justification for it, or, oh my sides, for paying for it are laughable. Just GTFO.My issue is not graphic per se, we are talking about a remaster we pay for, who is supposed to make an old game pleasant for modern times.
It is a total different argument you edgy clone
One of the worst things for me about the OC of NWN is the sheer number of random crates lying around, and the bloody delay in lockpicking. It drives a completionist like me mad picking every single one to get at their contents.NWN OC's Chapter 1 isn't even bad, it's just that it's painfully formulaic and it wouldn't even be too bad because of that, it's just that every other chapter works off the same formula. I liked the world building that was done in the city, where you have those four districts that each have a distinct theme to them and are ever so slightly different, even if all the content is buried under masses of trashmobs. There's even some cute stuff like being able to enter a shady tavern only if you're wearing a Bloody Pirate uniform (or, well, if you pay). It's on the level of those "wow" little detials that everyone seems to love about old RPGs, like when in Fallout you can recruit Dogmeat by showing yourself in an appropriate piece of clothing. There was pretty decent potential in that campaign, it's just that it was stretched out as much as possible to make the marketing blurb of "840328432 hours of campaign!".
It still has some strong moments like that moment in Chapter 2 where you go into a mansion that's lost in time and have to decide who is guilty, or when you go into a snow globe and have to rotate it a few times to unlock the entire storyline. But yeah, when the entire campaign is "go to four places, retrieve four items, move on to finale zone, repeat ad infinitum", it is just hard to finish. I don't necessarily regret having played it, though the only way I'd replay it is by playing it co-op.
Agree to all that, and also, OTOH, my first playthrough was a Dex-based Rogue and I regretted that immensely, because most of the OC enemies are immune to sneak attacks and Weapon Finesse-style just does little damage without strength. However, I did manage to one-shot a lot of bosses with traps, including Klauth without de-powering, and UMD lets you use stuff like high level spell scrolls, so it wasn't all bad. I do wish that NWN in general gave more support towards Rogue types, but there are modules for that.One of the worst things for me about the OC of NWN is the sheer number of random crates lying around, and the bloody delay in lockpicking. It drives a completionist like me mad picking every single one to get at their contents.
And then we have the sheer number of potions and healer kits. If you play a fighter type, you can basically run through most of the game without stopping or resting once. It gets even more ludicrous at higher levels because you start getting Heal potions. The game just throws the things at you. I remember playing a Dwarven Bard/Ftr/RDD (nicknamed the Little Ball of Death) and just steamrolled EVERYTHING. I don't recall a single fight in the whole OC that gave me trouble. It was just long and slow and tedious especially before I laid my hands on a pair of Boots of Speed.
In the expansions, UMD allows you to use quite a few items that Fighters would kill to get, including Deekin's reptilian only necklace of +4 Strength, and +7 gnome/dwarf only armour. There was few, if any, such items in the OC, so it didn't matter as much.Agree to all that, and also, OTOH, my first playthrough was a Dex-based Rogue and I regretted that immensely, because most of the OC enemies are immune to sneak attacks and Weapon Finesse-style just does little damage without strength. However, I did manage to one-shot a lot of bosses with traps, including Klauth without de-powering, and UMD lets you use stuff like high level spell scrolls, so it wasn't all bad. I do wish that NWN in general gave more support towards Rogue types, but there are modules for that.
Though I also think that playing OC with the Prestige Classes might not necessarily be what the developers intended because they first popped up in SoU. Of course, it probably doesn't matter much - you can just go Ftr/Brb with a zweihander and achieve roughly the same results.
My friend, allow me to introduce you to:I know it may seem trivial.
But I hate this font.
It make the game look like those early Windows games using native windows UI elements. When, say, Skyrim uses modern font instead of old bookish fantasy one - at least it's a font that supports HD and antialiasing and it's not burned into my pupils. That font is generic font made for low-res screens. Whatever they do to UI it will still look horrible as long as it reads like that.
That would be an improvement over the blurry messes of shit they keep releasing.Beamdog’s next enhanced edition will be the game with no changes at all except for Beamdog’s logo.
this scam will never bring back life to an already decomposed corpse. there's simply no target audience beside diehard fans who already bought this game for the umpteenth time. the graphics alone will shoo the majority of "modern" crpg players. there's no real interest in the dm mode, just look at dos2. persistant worlds were always a niche, even in nwn's heyday. all they'll achieve will be a fragmentation of the already small community left. active modders will buy the ee, only to use area instancing, bug fixes and the handful of new scripting functions.He said the Enhanced Edition is about sustaining and injecting life back into the community and using Neverwinter Nights: Enhanced Edition as a platform for future content.
Even though the modules and mods are better, there's nothing wrong with giving up after the OC, which is rubbish.I bet most of you "critics" have only played NWN OC.
What amazes me is how as of late they can't seem to make these games sound as good as the old stuff, I mean what's the excuse for a game to SOUND worse than a mid 90s title
And when it's not a matter of fucking up with horrible new music it's a matter of retarded decisions, NWN is also a prime example of this. I used to love the main theme, it had such a mysterious atmosphere to it, paired with the black background and the eye-thing that is the logo. Creating a character was probably the best part of NWN OC because of the atmospheric music playing while you make your choices
Then they replaced it with this for the Diamond edition
Ruined the atmosphere totally.
Check this for another recent example
The OC is indeed pretty MEH, but anybody who hasn't played the Shadows of Undrentide and Hordes of the Underdark expansions are missing out. They are really good.Even though the modules and mods are better, there's nothing wrong with giving up after the OC, which is rubbish.