You can activate these soulless ass HD models and some other graphical improvements. Other than that I haven't noticed anything either.I already have the Diamond edition, I want to know whether the EE actually enhances anything (5 years after initial release) or I'm better off just playing the original like I've done for the past 15 years ;d
Is the EE worth getting now that it's peanuts on GOG?
At this very moment, I'm only interested in replaying SoU and HotU because they and the OC are the only modules available in Spanish. But if the EE is super worth it down the line, I might as well get it now that it's 4 euro. I'm assuming Swordflight isn't and isn't going to be EE-exclusive?Is the EE worth getting now that it's peanuts on GOG?
If you have any interest in multiplayer, the EE is almost certainly worth getting. Aside from that, it does not offer all that much, though there are now a few modules out there that are EE-exclusive, and the number of such will presumably continue to rise.
dances with rogue part 1 had a redesign done with the EE and improved the "assets".At this very moment, I'm only interested in replaying SoU and HotU because they and the OC are the only modules available in Spanish. But if the EE is super worth it down the line, I might as well get it now that it's 4 euro. I'm assuming Swordflight isn't and isn't going to be EE-exclusive?Is the EE worth getting now that it's peanuts on GOG?
If you have any interest in multiplayer, the EE is almost certainly worth getting. Aside from that, it does not offer all that much, though there are now a few modules out there that are EE-exclusive, and the number of such will presumably continue to rise.
dances with rogue part 1 had a redesign done with the EE and improved the "assets".
Yes, definitely:I already have the Diamond edition, I want to know whether the EE actually enhances anything (5 years after initial release) or I'm better off just playing the original like I've done for the past 15 years ;d
Not giving money to Beamdog for something I already own.What does diamond have that EE doesn't?
I tried some autistic German PW where you had to submit a character sheet for review until some geeky reviewer approved it after a week or two and you could finally play and realise its mostly erpHow many here played online with others in a campaign with a “DM?”
Non tranny AribethWhat does diamond have that EE doesn't?
How many here played online with others in a campaign with a “DM?”
Edit…. Looks like Steam doesn’t have Neverwinter Nights 2 but GOG does.
HOW?I already have the Diamond edition, I want to know whether the EE actually enhances anything (5 years after initial release) or I'm better off just playing the original like I've done for the past 15 years ;d
- you need to enable it in the config file manually, but the EE also has a basic new feature for henchmen controls - it's just "move there" or "attack that", but it can make a huge difference in anger management if you want to play off the front line;
Like so:HOW?I already have the Diamond edition, I want to know whether the EE actually enhances anything (5 years after initial release) or I'm better off just playing the original like I've done for the past 15 years ;d
- you need to enable it in the config file manually, but the EE also has a basic new feature for henchmen controls - it's just "move there" or "attack that", but it can make a huge difference in anger management if you want to play off the front line;
Enabling beta EE henchmen controls:
- in \Documents\Neverwinter Nights\settings.tml, find player-party-control and set it to true
- in-game:
* hold down CTRL and click a henchman or drag marquee to select multiple henchmen, a blue circle will appear around selected henchmen* hold down Shift and click a place or enemy to direct the henchmen to move or attack (double-click the ground to have them run there instead of walk)* hold down CTRL and click selected henchmen to remove them from selection or marquee empty ground to clear the current selection
I started my first playthrough of SoU on a wizard and man getting my pixie to attack shit without having to run into every ranged attack first is going to be rad.Like so:HOW?I already have the Diamond edition, I want to know whether the EE actually enhances anything (5 years after initial release) or I'm better off just playing the original like I've done for the past 15 years ;d
- you need to enable it in the config file manually, but the EE also has a basic new feature for henchmen controls - it's just "move there" or "attack that", but it can make a huge difference in anger management if you want to play off the front line;
Enabling beta EE henchmen controls:
- in \Documents\Neverwinter Nights\settings.tml, find player-party-control and set it to true
- in-game:
* hold down CTRL and click a henchman or drag marquee to select multiple henchmen, a blue circle will appear around selected henchmen* hold down Shift and click a place or enemy to direct the henchmen to move or attack (double-click the ground to have them run there instead of walk)* hold down CTRL and click selected henchmen to remove them from selection or marquee empty ground to clear the current selection
It's quite fantastic, really, I've played a couple of modules with it now. It's more pertinent to ranged characters and mages, obviously, but it can be occasionally handy to frontliners too so you can focus fire. And after twenty years of NWN, I might finally see the potential in making glass canon mages. The tech works reasonably well and across the board, henchmen tend to follow instructions most of the time, though the AI can still reprioritise targets on a turn-by-turn basis after engaging, as always. And if you want to move your henchman ahead of you, you might wanna issue a Stand Your Ground order first, or they'll return to you right afterwards.
But I can oversell it, if you're playing NWN EE without this thing enabled, you're missing out. And if you're still on the DE, this feature really is worth the plunge - you might not use it all the time, but when you need it, it's golden.
P.S. Beamdog, if you're reading, this is your killer feature right here, a prime USP for the EE. Don't let it languish in the config file, put it in the game's Options and feature it prominently! The control scheme can stay as-is, with CTRL and Shift, just make sure the option's widely visible to new players because it makes a huge difference for the better.
You're gonna love it. I think it's still formally a partial development, it looks like they probably still meant to polish it some more, but I say it's good enough for prime time, just sign off on it and make it a standard feature. I also know some builders have been anxious about party controls in general, but it's really not the case here, the tactical advantage isn't of such a nature to fundamentally change the challenge of encounters. It doesn't magically turn the game into ToEE, just takes some of the frustration out and consolidates non-tanky playstyles.I started my first playthrough of SoU on a wizard and man getting my pixie to attack shit without having to run into every ranged attack first is going to be rad.
I can't believe they made a fucking Enhanced Edition and not made this feature default or at least in game menus.