Immortal
Arcane
Anytime someone claims that something no-one has ever done is easy to do, they are talking out of their ass. If converting NWN or NWN2 to TB with only scripts was possible, it would have been done already.
This is a retarded conclusion to draw, People are still doing new stuff today in modding for TOEE / Arcanum / Thief / NWN / Skyrim / Whatever, by your rational "IF IT WASN'T DONE YET! ITS IMPOSSIBLE". So everything was impossible for those games until .. it happened.
The opposite is true. Nothing is impossible in modding. Anyone can do anything they want if they dedicate enough time to it.
I never said it would be easy to do in the context of time.
It would take a lot of time / testing to get right. Then the OC / MOTB / SOZ would all need to be redesigned encounter-wise to support it.
When I say it's easy to do, I mean it's not technically challenging. It's just a huge time sink to spend on a game that is basically dead.
Who is gonna benefit from it? Even if it's turn based - half this forum will refuse to play it because of the camera or the shit 3.5 implementation, Guess I should fix those too.
It's a constant moving target. Unlike beamdog, I can't package it up and sell it to you for 40 bucks.
1.) immortal said it's possible to make ToEe style turn based combat in Nwn or Nwn2 usong only scripting. But then when confronted on actually doing it, he balked.
If I stopped my life to code the whims of every retard I meet on the internet, I would die never finishing a single project.
This is the last refuge of everyone who argues with me about anything coding related, It's so old hat at this point.
"OH ya? If it's so possible.. dedicate 3 months of your life to make it happen!! Maybe if you do, I'll let you drive traffic to my blog by documenting it!"
Lilura
Did I break you? You just totally went spastic after I went to work.
ToEE styled turn based could be added if someone wanted to spend the time, even without source code.
The problem would be overcoming what is already hard-coded into the system, and that may not be possible. Creating a system whereby only one character can move while the others do nothing, or a system where only one character can act at a timemight not be feasible without having actual source code.
I have to ask if you know anything about programming. I find that when people think these things are easy, it's usually because they've never had any experience coding or building their own games, and really don't know how involved the whole process can be. And, if you do know how to code and really believe it can be done without the source code...what's stopping you from doing it yourself?
Have you ever fired up the NWN2 toolset and looked at what it can do? Or are you just assuming you know?
Because the exact thing you just said - can be done without source code.
Every spell in the game is triggered through a NWScript that you can change / override / use. For example the spell Timestop plays off a NWScript function called "EffectTimeStop();"
which when applied to a object literally does the thing your describing. All process ticks are halted for everything in the world (Including projectiles and VFX's) until that effect falls off (which you control completely)
Even if that didn't work you also have a variety of cutscene functions for freezing characters in place (including animation keyframing / OnPerception event triggers / AoO / ect)
Instead of trying to talk in "generalities" and accuse me of not being a developer. Try doing some research and create some real argument.
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