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Game News New Fallout 3 Concept Art

elander_

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Looking falloutish means following a similar style independently of the artist personal style, which any good artist should be able to adapt to the Fallout theme. This is obviously something a Fallout 3 game needs to have.

I find the concept art very good. Compared to Fallout Tactics robots these are must better. Unfortunately this is only the concept art. The mutants expressions look very good in concept and yet they managed to make those completely dull when they interpreted it 3d models.
 

Gragt

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They try to make people forget the 3D models or what? It sure looks good for the most part but it's just concept and we already saw how some were translated in the game...

Just weird.
 

thesheeep

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Well... there are two things that don't really convince me..

For one... thsoe Robots look like the ones in Terminator. Somehow scary, and definately not fitting to Fallout.
The other one I don't really like is the one that shows the Mutants... I don't know.... they definately look better than those that were shown by screens so far :/

Other than that, I think those arts are quite okay, though BN is right. This is a weird time to show concept art.
 

Suchy

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It's ok that some of them might look somewhat scary. I prefer this than constant "lulz a washing machine tries to kill meh"
 

Araanor

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Brother None said:
'coz it makes a lot of sense to release a concept art dev diary at this point in the development cycle.
This is how long it took them to check all the concept art for any plagiarism! Snark.
 

Mister Arkham

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I'm actually really impressed by most of what's on display here. There's a very clear design scheme that meshes together nicely. I'd love to play a game that looks like this, too bad we won't get one.
 

Kingston

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I lack the wit to put something hilarious here
AverageConsoleGamer pointed out on #fallout that it might be possible to turn into a mutie yourself.

averageconsolegamer> kingston, it looks to me like you can turn into a mutant in fo3
<averageconsolegamer> have you seen the concept art and the new dev diary?
<Kingston> ya theres a conversion chart
<Kingston> from normal human to normal mutant to bigass mutant
<Kingston> im pretty sure its just scale rite
<averageconsolegamer> kingston i think they've implemented it like they had vampires and werewolves in elder scrolls games
<averageconsolegamer> and that's what the corpses eaten statistic is for, the dev diary says mutants do eat the corpses of their foes
<averageconsolegamer> the vault dweller in the concept art pic could be for scale but it could also be a progression of mutation, just like they had a progression of vampirism, each stage getting uglier and stronger
<averageconsolegamer> and you can eat nonradiated corpses to become less mutated or something, in true bethesda design fashion

fa2jg4.jpg


I wouldn't be surprised if this were the case. I really wouldn't.
 

Micmu

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Makes sense actually... in a wrong kind of way. :lol:

Neither would I. By now they've shown that there are absolutely no boundaries.
 

tunguska

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Jul 19, 2004
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Actually those robots look pretty good. They show some imagination. I doubt they will make it into the game though. If Zenimax managed to hire some competent artists surely it was only by accident.
 

Claw

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elander_ said:
Looking falloutish means following a similar style independently of the artist personal style, which any good artist should be able to adapt to the Fallout theme. This is obviously something a Fallout 3 game needs to have.
Unfortunately I don't see a similarity beyond some basic aspects of critters we know. I consider this a matter of style. I've seen different cartoonists, for instance, draw the same characters in their own style, and that isn't a difference in style we see here. The Robobrain is probably the only piece I'd recognize if I didn't know this was Fallout (3) concept art.
However, I'll say this about style: Fallout's creatures tend to look somewhat comic-like, slightly goofy. In contrast, this concept art looks very rough and gritty, and fundamentally different.

I'm not the first to point out that the Super Mutants bear little resemblance to those of the original games, unless you consider "big, extremely muscular humanoids" a close match. The same goes for the beasts. Oh, is that a rad scorpion? I wouldn't recognize it, I merely assume so because it IS Fallout 3 concept art. I mean, it's a big scorpion. There isn't much you can get wrong there, but the artist sure gave it a good try. Hey, he mentions using discarded concepts in other projects, so maybe that's a demon scorpion he originally drew for a different game.
The Deathclaw is particularly galling to me. Oh, it hits the basic notes, but to me it looks far too much like the Devil. By that, I don't mean fearsome. I mean I can almost see a goatee there. The shape of the face is completely different from the original Deathclaw. Then there's of course all those spikes and pointy bits. Hey, it's a demon! Yay!

As for the Brahmin, I'll simply say I don't like the style. Brahmin in Fallout always rather pleasant, goofy creatures. There was nothing revolting about them. Now look at the new concept art. Oh my deity, it looks like a ghoul cow. Disgusting.
Look, you can say you like that style. But Falloutish it isn't. It evokes a completely different feel than Fallout.


tunguska said:
Actually those robots look pretty good. They show some imagination. I doubt they will make it into the game though. If Zenimax managed to hire some competent artists surely it was only by accident.
What do you find especially imaginative? The Robobrain, the one that looks like a simplified Mr. Handy, or the two humanoids? Oh no, it's, the Sputnikbot, right? Yeah, super imaginative. I award one point for Sputnikbot, and minus two points for the unoriginal humanoids and something that looks like Mr. Handy with less details.

The clothes, robots and items are the "best" in terms of being "fallouty" as far as I am concerned. I don't have a problem with the jump suits in the concept art, but they look more loose in the game, don't they?
Unfortunately I can only categorize this concept art into the parts that don't completely miss the mark and hose that do. I'm not endeared by any of it.
 

Argosy

Novice
Joined
Apr 23, 2008
Messages
94
Molerat.jpg


First image, center. Mirite or what?
 

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