Levski 1912 said:My objection is that Oblivion is hugely superficial and mainstreamed, as evidenced by the addition of minigames to replace the deep and beautiful dialog system of a game such as Planescape (1 million words ingame!). Because of the focus on wiki-style dialog and the lack of meaningful dialog trees, Oblivion is inherently disadvantaged in the complex quest department. Without a dialog system similar to Planescape's, you simply can't create a complex and interesting quest that doesn't revolve around combat. The lack of visualization of your character's speech (because of the persuasion minigame) means there is a disconnect between you as a player and the game's NPCs, thus rendering any interaction shallow and one-dimensional. The minigame is just meaningless twitch action where there should be words. I'm not saying Planescape's system is flawless, but it's far deeper and emulates interaction far better than either the wiki system or minigame Oblivion has.Nael said:I don't see what the big deal is with the persuasion minigame, and there's no need to flame me in your response. I really am curious what your objection is (besides that the fact that Oblivion is not Planescape, no matter how much you'd like it to be)Levski 1912 said:Planescape would wipe the floor with Oblivion. Come on, Persuation minigame? What the flaming fuck?
Hmmm, I understand what you're saying but you have to admit that Planescape was really built around that style of dialogue. The TES games, ever since Arena have been more about an entire showcase of technology bundled in an "RPG-like" gameplay format rather than true RPG depth that's shown in games like Planescape or Wizardry.
I agree that it would probably be alot more enriching and interesting if there were dialogue branches and if every conversation effected relationships and plot outcomes, but we'll see how the fame/infamy system in Oblivion works with PC/NPC interaction. I could see it turning out to be little more than a more graphically intensive version of Morrowind's lame dialogue system, but I'm hoping it's not.