The review was not bad, with a bit of editing it could have been good, just a few glaringly stupid comments.
The sheer weight of soulless mediocrity we’ve seen in recent years from the RPG fraternity has bred a distinct and difficult to repress cynicism when it comes to believing the box blurb about rich, story driven gameplay and never-before-seen immersiveness.
Nice start.
Mainly, these claims fall among thieves as soon as it becomes apparent that the programmer wrote the dialogue, and all conversations are trite, featureless exchanges of minimalist information.
From both the above quotes, I assumed he was railing
against Oblivion.
One single, selectable character is a refreshing change for an RPG, and it’s nice to be able to get straight on with playing the damn thing rather than changing eyebrow colour and deliberating over the defensive properties of a dozen different cod pieces.
Still not sounding like an Oblivion lover.
The linearity of the game demands a few sacrifices in the expected freedom most RPG’s now boast, and many quests or characters are simply unavailable until a specific in-game trigger has been pulled to progress the plot.
Sounding more like he wants the game to be like Oblivion. But non-linearity is a good thing, and I can understand a dislike of areas being locked till triggered and being forced down a certain path (one of the weaknesses of BG).
While this might cause consternation for a diehard role player
Lost me there.
The Witcher could quite reasonably be accused of being an RPG for non-role players; a game of middle ground and familiar mechanics for those who don’t want to wander the countryside murdering wolves or designing their own costume.
Failed sarcasm? Seems to me the first part is sincere, he sees The Witcher as a "crossover" RPG, though how he could see the combat mechanics as familiar I don't know, the last bit seems to be referring to Oblivion with disingenuous mockery. Giving the reviewer the benefit of the doubt, he may be saying that some (who don't know what a real RPG) will see The Witcher as RPG-lite, because they think real rolepalying is wandering around, killing creatures and customising your character at your leisure.
While an ardent RPGer might miss the expansive free roaming of Oblivion, ... actually makes good on claims of early decisions directly affecting the gameplay makes it a worthy addition to the burgeoning dark fantasy genre. Perhaps not one for the hardcore role player, but an FPS gamer or MMO addict might well find The Witcher to be a great alternative to watching a DVD during the evening.
At least he does not miss praising the effects of choices, many reviewers have, even if he left it to the conclusion. Again, being overly generous he could just be using Oblivion as an example of free-roaming, though he does also label Oblivion players as ardent RPGers. The comment that the game would be suited to an FPS or MMO gamer is puzzling, especially as he has said himself that the game's not about free exploration, character customisation, or killing wolves, all staples of MMOs.
All in all, he makes a number of good points, certainly not the worst Witcher review I've read. Cynicism about modern RPGs, wanting good dialog and story, not needing detailed character customisation, praising consequences for choices, these parts of the review could have been written by a codexer. Given that there are these lucid moments, the utter stupidity of some his other points are all the more puzzling.