Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

New Nine Divines Poll at the official forums

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
micmu said:
Use your immagination. If guests are criminals or some money hungry imperials, then it's pretty easy. )
Well, it becomes a little redundant to be an assassin if you hire other assassins yourself. :P
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Lumpy said:
Well, it becomes a little redundant to be an assassin if you hire other assassins yourself. :P
No, trickery, lies and deception aren't hiring and they are rogue/assasin traits.
Besides you should have a choice to do it yourself (your Blade!!! skill is good enough and you're tough enought to take the guy or there is a chance to poison him, etc) or trick someone (your Speechcraft skill is better and you're weaker).
Strictly linear approaches suck.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
micmu said:
Lumpy said:
Well, it becomes a little redundant to be an assassin if you hire other assassins yourself. :P
No, trickery, lies and deception aren't hiring and they are rogue/assasin traits.
Besides you should have a choice to do it yourself (your Blade!!! skill is good enough and you're tough enought to take the guy or there is a chance to poison him, etc) or trick someone (your Speechcraft skill is better and you're weaker).
Strictly linear approaches suck.
As I said, we know that we can poison the food.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Food poisoning is non-scripted. You can get poisoned food at the Dark Brotherhood and the NPCs might eat it when they are hungry. Destroying buildings would be very hard with the cell system. Using speechcraft to turn them into each other? How would you do that? As for the bear thing, well....

Well, I was being halfway facetious with my examples, but really, if you were an assassin, and you got a contract for a bunch of people who were all going to be in one place at one time, I'd be thinking of how to do it en masse, rather than figuring out how I can isolate each one.

Personally, I'd dust of the ol' "Bombe Alaska" chestnut or Nordic equivalent. Or, alternately, I'd lock them all in there, threaten to gas them in a couple of hours, and then set a bunch of cunning man traps containing the antidotes.

There are so many cool ways to go about killing a bunch of people at a dinner party.
 

galsiah

Erudite
Joined
Dec 12, 2005
Messages
1,613
Location
Montreal
You'd need to adapt some of them though: The pit full of skooma pipes probably wouldn't inspire much dread :).
 

yipsl

Scholar
Joined
Sep 11, 2005
Messages
223
Location
Central Texas
Twinfalls said:
At which 'official forum'? The TES forum by any chance?

Is it too much trouble for people to at least say their thread is TES-related in the title? I'm a TES fan and even I'm getting annoyed by how much this place is treated as some kind of a sub-forum for offcial TES regulars and sundry Oblivion bullshit posters (WHERE PICS KHAJJIT PORN PLZ??) where it is assumed TES is the subject.

What part of Nine Divines don't you understand? This is the general RPG discussion, and You'd think that people would know which game I was talking about. You guys aren't the clueless at Gamespy who previewed Oblivion and discussed the "lizard woman" and the "Mage union".

For all practical purposes, the Codex is an unofficial Oblivion sub forum. After all, there aren't that many RPGs who's devs post here regularly. I don't see Gothic 3's devs here, nor do I see "The Witcher". So, obviously the Codex has some importance in the minds of Bethsoft's devs like MSFD and Kathode.

I can't wait till Fallout 3 is under development to see what the devs post here.

Lumpy said:
Oh, come on, make a Yes/No poll. I agree that "A joinable religous faction adds depth and choice.", but I also think that "The remaining factions define TES today.", since, well, they do...
And, do you notice the difference? Last time, it said "TES will never be the same...". I didn't vote that, because I didn't agree. A religious faction is very important, but it's not like TES is ruined without it. That's why people didn't vote that too much, probably.

http://www.elderscrolls.com/forums/inde ... pic=204201

Here I think you're mistaken. I tried to be more balanced this time around. A Yes/No poll doesn't work because it's not a fricken Pete's Pizza party poll to determine what's in and what's not.

TES is seriously hampered without a joinable religious faction, as that's what TES did better than any other game, and the people who wanted the Nine Divines outvoted those who just wanted visceral experience on the last poll and it's much farther apart this time, with fewer feeling that the current guild choices define TES.

I guess I should have had a "meh don't care" for the clueless who really only want what they want and don't care about overall choice in TES, let alone RPGs in general.
 

yipsl

Scholar
Joined
Sep 11, 2005
Messages
223
Location
Central Texas
Lumpy said:
Features, yes, they are getting less. But, obliviously, they didn't really remove them for no reason - they probably did make the remaining features better. While I don't agree with this for weapons, I do agree that Morrowind's factions were boring, and that they really needed some improvement.
That being said, I think that 5 factions are enough - they just didn't make the right 5.

Well, they originally said the game had 200 hours of gameplay. Now it has 50-100 and we can see the future of TES in the latest Gamespy preview where the previewer gave instructions to a demoer and actually got to hear a "lizard woman". Then they got turned down by the "Mage union".

I find it amusing that Bethsoft put a link to that preview on their official site and then removed it when even die hard Beth boosters on the official TES forums criticized it. I don't think the previewer would have gotten crucified quite so much if he'd done a bit of research on the names of races and guilds, but he still would have gotten some flack because of that "reading" comment.

Lumpy, the game won't be horrid, but it will be less than it could have been. I'm not so cynical that I mistake the marketing for the game but I am skeptical about dev comments and I'll believe the depth of the quests when I play them. As it is, I just believe it's a beautiful walk in the sun and a nice chat with NPCs who occasionallly make kegogi at home.

kathode said:
It's not just a standard dinner party, you twits :) Obviously they have dialog explaining their motivations for sticking around.

OverrideB1 said:
And, IIRC, isn't the main quest for Oblivion being written by the same person who wrote the main quest for Morrowind?

Nope.

Actually, I'm assuming it's going to have something in homage to all the old murder mysteries, where the guests can't leave for some reason, but it would be nice if there were a counter quest given by the Fighter's Guild to investigate a possible assassination.

If the player character gets the Fighter's Guild quest, then the purpose is to thwart the assassinations, vice versa for the Dark Brotherhood quest.

I'm still curious as to why no joinable Nine Divines, since the Imperial Legion as Cyrodiil's Ordinators argument doesn't hold for the Divines. I think you guys ran out of time under pressure from Microsoft, but then again, I'm cynical where corporate bullying is concerned.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom