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Grunker

RPG Codex Ghost
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(I also loathe the fact that the only designer on these Kickstarters who mainly wants to focus on how his fucking game actually plays is also an arrogant douchebag, and I especially hate how the debate he started made me realize that half the fucking Codex doesn't give two shits about gameplay as long as their simulationist wishes are fulfilled or their fucking setting that mixes space aliens and fantasy is implemented or whatever)

[/rant]

Part of that is because Codex knows it overvalues parts of gameplay, instead of focusing on how those parts work together. That is, we can produce pointless rants on how e.g. TB is oh my gosh superior tactical, deep, mature and all the fluff, while in reality we just want to play fun games. And "fun" by the lowest common denominator just so happens to be a simulationist setting mixing space aliens with fantasy.

I think I agree with this, mostly.
Ooh, something else I want to talk about.

I think the appeals to reality come from two reasons.

1) Once you get away from this, it becomes much harder to justify anything. If you're not worried about simulating reality, then what are the parameters for what makes something good? How do you quantify fun, so you can say mechanic 1 is greater than mechanic 2? Everything gets really abstract and difficult to discuss or even express your ideas.

2) RPGs need some level of verisimilitude to give context to actions, or else it's all just meaningless abstract mechanics. The easiest way to create verisimilitude is to copy reality. In my experience codexers are perfectly willing to accept that things can work differently in other realities, but most of us want consistency. Appeals to reality in this case are just mis-aimed appeals to internal consistency.

I mean this is ignoring the Draq school of absolute simulation whenever possible, but that's actually a rare argument.

1) That's bullshit. How is it hard to discuss Chess just because it doesn't do a very good job of emulating a battlefield? In fact, isn't Chess praised from a non-gameplay viewpoint for having a huge level of abstraction yet still maintaining a core of something people can identify with?

2) Obviously yes. Which part of Sawyer's design do you think fail here? This point:

Appeals to reality in this case are just mis-aimed appeals to internal consistency.

is exactly the fucking point I'm trying to make. Though I will say that for some users (see DraQ) the appeal is very genuine: attempt less abstraction and more realism or gtfo.

EDIT: Take Blood Bowl, man! How the fuck does its mechanics emulate reality? They don't. At all. They're completely abstract. They just stick some familiar names onto stuff (passing, blocking etc.) and call it a day. And it works GREAT. You feel the thrill of the long pass even as your player sets it up. On the surface, everything is simulated (player throwing an actual ball to another player), but mechanically it's all "WAAAAH?" of arbitrary dice rolls and a huge part of random chance.

It's a question of this: you can have good RPGs that play like advanced board games (tactical gameplay takes precedence) or you can approach it like Morrowind or GURPS simulationism or whatever. Both are valid, but both require you to put "how does this stuff actually play?" above "how real is this?" GURPS doesn't emulate reality so well because that's it's crowning goal; it does so because they spent so much fucking time thinking about how they could create a basic set of mechanics to expand and blow up to a huge system that would always - every step of the way - allow them to customize those mechanics for simulationist purposes. The mechanics came before the simulation.
 
Last edited:

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
What I do know I've come to increasingly care about is that so many RPG designers seemingly don't care about gameplay that much.
These guys are fucking game designers.
To fair, RPG players seemingly don't care about gameplay that much as well. I would argue the majority don't put gameplay as their most important aspect of an RPG. So game devs behave accordingly. And you can't realy blame them for it. After all, their job is to provide what their audience wants.

Yes and no. People certainly stand in line to say they don't agree, but is that really the truth?

I used to think, when I was kid, that I loved Baldur's Gate because of the dialogue and the characters. The more I grew up the more I realized than whenever I played through them I skipped through the dialogue. I actually realized as a 17-year-old that I had never seen the letter from Gorion when you re-enter Candlekeep because I had been focused on getting on with the combat.
You. But i don't think it's universal. I know it isn't true for me. (well, it is in Baldur's Gate's case, but stil) For example PS:T is my favorite game ever. And i know i didn't liked it for the combat. Same with Fallout and Arcanum.
Not to say i wouldn't had liked them more with better combat, but if you had me to choose between having PS:T's combat improved to JA2 level or having the post Sigil areas fleshed more, with more quests and more content, i would choose the second every day of the week.
While i absolutely cannot stand playing a game that i dislike the gameplay, if i find the gameplay mildly fun i'm more than ok. Better than that gives the game bonus points, but it's just that. A bonus. I care way more for the other aspects of the game. So as long as the gameplay aspect is above a cetrain threshold, i couldn't care less. And i don't think i'm alone in that even on the codex. The Top 10 article is quite telling. The only games with good combat in it were BG and IWD.
 

Grunker

RPG Codex Ghost
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What I do know I've come to increasingly care about is that so many RPG designers seemingly don't care about gameplay that much.
These guys are fucking game designers.
To fair, RPG players seemingly don't care about gameplay that much as well. I would argue the majority don't put gameplay as their most important aspect of an RPG. So game devs behave accordingly. And you can't realy blame them for it. After all, their job is to provide what their audience wants.

Yes and no. People certainly stand in line to say they don't agree, but is that really the truth?

I used to think, when I was kid, that I loved Baldur's Gate because of the dialogue and the characters. The more I grew up the more I realized than whenever I played through them I skipped through the dialogue. I actually realized as a 17-year-old that I had never seen the letter from Gorion when you re-enter Candlekeep because I had been focused on getting on with the combat.
You. But i don't think it's universal.

I didn't say it was, I just said that Josh isn't necesarily wrong when he says that what a player says he wants and how he actually plays differs, so I'm just casting a shadow of doubt over the opinions of drive-by-posters. Like for instance, posters who come here saying "BALANCE SUCKS, WHAT IS THIS A MOBA" who obviously haven't really grasped what Sawyer means by balance. Again, it's totally possible to oppose his definition, but there are clearly a lot of butthurt people who haven't even understood it.

Also, PS:T is also my favourite game, personally. There is (surprise) a difference in how we play games that play differently... if that even makes sense.

Sorry, the Codex is my excuse to not work on my report on the nature of the Danish central political administration (zzz)
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
There is (surprise) a difference in how we play games that play differently... if that even makes sense.
Or even the same game. I realy like Fallout and Arcanum, but i suspect i like them for different reasons than many hardcore fans like Brother None or VD like them.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
1) That's bullshit. How is it hard to discuss Chess just because it doesn't do a very good job of emulating a battlefield? In fact, isn't Chess praised from a non-gameplay viewpoint for having a huge level of abstraction yet still maintaining a core of something people can identify with?

2) Obviously yes. Which part of Sawyer's design do you think fail here? This point:



is exactly the fucking point I'm trying to make. Though I will say that for some users (see DraQ) the appeal is very genuine: attempt less abstraction and more realism or gtfo.

EDIT: Take Blood Bowl, man! How the fuck does its mechanics emulate reality? They don't. At all. They're completely abstract. They just stick some familiar names onto stuff (passing, blocking etc.) and call it a day. And it works GREAT. You feel the thrill of the long pass even as your player sets it up. On the surface, everything is simulated (player throwing an actual ball to another player), but mechanically it's all "WAAAAH?" of arbitrary dice rolls and a huge part of random chance.

It's a question of this: you can have good RPGs that play like advanced board games (tactical gameplay takes precedence) or you can approach it like Morrowind or GURPS simulationism or whatever. Both are valid, but both require you to put "how does this stuff actually play?" above "how real is this?" GURPS doesn't emulate reality so well because that's it's crowning goal; it does so because they spent so much fucking time thinking about how they could create a basic set of mechanics to expand and blow up to a huge system that would always - every step of the way - allow them to customize those mechanics for simulationist purposes. The mechanics came before the simulation.
I wasn't trying to defend those points of view, just understand them. In knowing, grow stronger.
 

The Bishop

Cipher
Joined
Oct 18, 2012
Messages
360
To fair, RPG players seemingly don't care about gameplay that much as well. I would argue the majority don't put gameplay as their most important aspect of an RPG. So game devs behave accordingly. And you can't realy blame them for it. After all, their job is to provide what their audience wants.
"RPG players" is a self selected group. If vast majority of games in your genre have shitty gameplay then you got to be very tolerant to that kind of thing to play and enjoy them. Conversely, if you're not - then you play different games and thus not an "RPG player". Making games with terrible gameplay was never a popular request.
 

Name

Cipher
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Messages
866
Location
Glorious Nihon
If you had read the books you would see the sex scenes are HBO stuff as it is their custom to inject bobbies in all their series, the sex scenes in the book sre fucking rare and nowhere soft porn stuff. Yes, it is totally soap opera when most the good guys are killed in horrible ways and everyone that left is a scheming douchebag wanting power. The series touch the problem of fighting slavery when it is an accepted cultural practice, what happens with the civilian population in case of war and how the Lords don't give two shits to the death and destruction they cause (even the villains are assassinated and poisoned all over the place) or the danger that is to give military power to a religion.

I remember watching the first season and seeing the knight of flowers blow renly and thinking, was this in the books?

It's insinuated by other characters such as Stannis with his deadpan snark, and implied in other very discreet way sometimes. I bet 9 of 10 innocent readers won't get that notion after finishing the books. Same thing with Theon's mutilation: only by paraphrasing his inner thought from his chapters in Book 5 can the readers deduct what he has been through... which is of course shown on screen as early as season three.
 

Jaesun

Fabulous Ex-Moderator
Patron
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Messages
37,262
Location
Seattle, WA USA
MCA
I personally wish they could use the Alien™ licence and fucking finish Alien: Crucible. That will never happen though.

Also FUCK YOU SEGA. FUCK YOU.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
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Messages
1,879,250
Yeah, an Alien(s) scifi RPG in the PE engine would be sweet.
 

Space Satan

Arcane
Vatnik
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Space Hell
Cast fireballgrenade on a clutch of facehuggers.
Facehugger Save vs Fire. Facehugger survives the grenade.
Facehugger attacks Marine
Marine Fails Reflex Save.
Marine Save vs Breath weapon.
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,220
Project: Eternity
Game of Thrones. THAT would give them a couple of millions.

I hope not because I fucking hate fucking retarded Game of Thrones.

Fuck you. Too edgy to enjoy quality?

Also wow I hope Obsidian doesn't push through with that.

Why not make a non fantasy rpg?

Wild west, mafia, spy, illuminati, gundams, etc

Or some space like Star Trek or ME

Ahahahahahahah, quality? Game of Thrones is fucking retarded soap opera porn with fucking retarded characters. Game of Thrones is basically excuse for to watch or read soft porn with shitty story.

You've never read one of the ASoIaF books

Soft porn? Troll harder m8
 
Joined
Sep 18, 2013
Messages
1,258
I personally wish they could use the Alien™ licence and fucking finish Alien: Crucible. That will never happen though.

Why? Have you seen the alpha gameplay videos? The game was horrible.

I guess we will never know but the alpha videos gave me the impression that even Alpha Protocol would still be a better game than the result. Even if not for the technical and gameplay aspects that looked horrid, then for writing alone which was bottom feeder shit and we all know the game would be full of grind, with all kinds of crazy alien types and boss encounters.
 
Joined
Sep 18, 2013
Messages
1,258
No amount of years can fix the fundamentally flawed understanding of stealth and the shitty grindy gameplay resulting from it.
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
If anyone is intrested there's this poll on their forums.TB is slightly ahead of RTwP in there too.:M
 

Edifice

Educated
Joined
May 4, 2013
Messages
60
Those are some shitty ideas. What's the point of trying (and most likely failing) to compete with the big boys when you have a niche with little competition and a bigger chance for long-term success?

I'd like to see a Quest for Glory-like with more C&C in a wierd horror setting.
Have you played Legacy? I'm not sure about C&Cs but it's a very solid horror-themed RPG/Adventure otherwise.

A crpg in a wierd horror setting would be fine too of course.
Me too. But not from Obsidian.

No, I've never heard of it. Is it available on any digital storefront?
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
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at a Nowhere near you
No, I've never heard of it. Is it available on any digital storefront?
Seems like only on abandonware sites, sorry. If you don't have a moral issue with that, just google "Legacy: Realms of Terror".
 

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