what do you mean by this?
That Quake's combat dynamics (esp. on SP/Nightmare) is literally
nothing like DOOM 1/2 whatsoever (and don't you even try to point me to those speedruns!); that "id game" isn't identical to "the carbon copy of DOOM 2", especially when we are talking about a game with strong horror influences; and that in terms of both concept (an attempt of fusion of classical shooting with horror component, with slower pace, sharp and disturbing sound design, higher risks, more static and positional combat and strong observational themes) AND overall combat dynamics, DOOM3 is surprisingly similar to both Quake1 AND DooM64 (despite all the immediate differences both in artistic style and in combat patterns themselves).
all of the Shadow Warrior and Blood stuff
HHNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGG.
Here is some vitriol without any actual argumentation to prove my point. Feel free to completely disregard it.
I am totally not going to write down all the reasons why I think Blood to be a typical piece of amateurish artsy-fartsy pretentious mediocrity with crappiest actual gamedesign (including the actual combat) and absolutely overblown (for its own good) longevity, that actually completely and utterly blew the strongest theme - that artsy postapocalyptic cultist thing with warping of familiar locales into something weird and otherworldly - it kinda had going (so there is nothing else left but pretension itself), with nothing else out there to actually fall back to for the support. The last time I did it (right after completing the thing on Extra Crispy) it took me almost 30 kb of raw text (NOT including the texts I wrote WHILE actually playing it) - with the problem of all of that text being
in Russian (and, thus, unusable in this discussion) and with it being slang- and mistype-heavy (and, thus, unusable via Google Translate without some really heavy editing, even if we disregard the typical "quality" of Russian-to-Eng translations made via that service). And I'm not going to write down a new 20kb tl;dr, together with SW parallels, and to spend half a day doing that (which I would, if I started - because the whole thing, together with all the "cult status" and "ZOMG TEH BEST FPS EVAR" wankery annoys me to no end); nor am I going to translate the original texts while editing and expanding them where needed.
So, yeah, let's just say, that for the time being I refuse to comment on the whole matter altogether (in contrast with turning it into huge time-sink and vitriol spewing fest) even despite actually having started this "line" of discussion with my snarky (or "snarky") comments.
And I totally don't agree with SW being
full of filler levels. I remember explicitly disliking Floating Fortress (despite it having probably the coolest secret in the entire game - the one with the rotation of "Big Gun") and kinda disliking "Sumo Sky Palace" (which, in addition to being really damn exhausting, was also different and really memorable). And there was maybe a handful of other levels that were kind of mediocre but still entertaining (Coolie Mines, Monastery, Auto Maul - never found the first secret level BTW - and Subpen 7). All of the others were
B to
A stuff.