o_OYou will research bolters to equip your 10000 space marines and then got mowed down by some orcs because they had high ground.
That's odd, because MTW2 +Kingdoms was/is probably the best TW game they have ever made. <snipped stuffs>
I'd prefer an Warhammer RTS by the King Arthur guys but this is ok. Shogun 2 was alright.
Too bad we won't get mod tools.
Already have Mark of Chaos, a majestic total war clone that is unmatched in quality.
I'd prefer an Warhammer RTS by the King Arthur guys but this is ok. Shogun 2 was alright.
Too bad we won't get mod tools.
Uhm... The King Arthur guys have made 4 games with Total War style RTS battles now (that I know of and have played), and every single one of them have utter shit for combat mechanics compared to the TW games. It's not entirely unfair to say the KA approach is to RTS'ify boardgame mechanics, while the TW approach is to try to simulate battles in real time. And surprise! The latter is both much more intuitive and much more ... I'll call it tactile, for lack of a better word.
But Warhammer is a fucking boardgame!
Shadow of the Hornet Rat. Dark Omen.But Warhammer is a fucking boardgame!
I'd love a faithful video game version of the tabletop wargame (which isn't actually a boardgame, but whatever). However this is presumably going to be a Total War-like game. I can't imagine why the hell you'd want some half-assed RTS'ified version of a TB tabletop wargame system, when you can have a decent realtime simulation of the combat instead.
I'd prefer an Warhammer RTS by the King Arthur guys but this is ok.
I'd prefer an Warhammer RTS by the King Arthur guys but this is ok.
Yes King Arthur 2 was not a total dumbed down shit, oh no
Shadow of the Hornet Rat. Dark Omen.
/thread
So, slightly on/off topic: why do people spooge over Relic and Dawn of War? Granted I know these are intended to be multiplayer games but playing through 60% of the Dawn of War Campaign the mechanics are very shallow and the possible strategies are extremely limited. It is a total regression from Warcraft 3 (which predates it by three years) in every way imaginable.
Maybe the other races (aside from human) are more complex? Grand total of two resources? Standard build orders/base units. Pretty much no counters aside from 'strong against vehicle/buildings' or 'strong against infantry.' You have separate unit caps for infantry and units so you just mass some of each and face roll on to opposing units. Seems like RTS games have been in ever since 2004 or so which is why I haven't bought one since.
the reinforce is just a proxy for a health bar and is completely undermined by the overall lack of unit variety.
As much as I liked SoTHR, it had very little in common with WHFB ruleset. Setting and flavour, sure. Mechanics? Uh no.
As much as I liked SoTHR, it had very little in common with WHFB ruleset. Setting and flavour, sure. Mechanics? Uh no.
On the contrary. SoTHR uses a modified version of the WFB4e rules, complete with WFB4e stat lines and whatnot.
As much as I liked SoTHR, it had very little in common with WHFB ruleset. Setting and flavour, sure. Mechanics? Uh no.
On the contrary. SoTHR uses a modified version of the WFB4e rules, complete with WFB4e stat lines and whatnot.
Fixed.