LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
Ziggurat Interactive brings a bunch of Data East arcade games to Steam.
One more, Wizard Fire
Ziggurat Interactive brings a bunch of Data East arcade games to Steam.
Which is wrong... the DOS version of PowerSlave is a BUILD engine game as I said, and BUILD engine games are not fully 3D rendered unless you're using some modern source port with Polymost renderer or some shit (which this definitely is not). Classic BUILD games are 2D with lots of engine trickery to make it look 3D, just like Doom. The console versions of PowerSlave ran on the SlaveDriver engine made by Lobotomy Software which actually is a fully 3D engine like Quake's.Real time fully 3D rendered gameplay allows you to move between floors within a single level
The console versions of PowerSlave are good but very overrated. I'm much more interested in an updated version of the PC version as it is one of the better BUILD engine FPS games that hasn't received a proper remaster.
Even that fully playable/completable/finished KEX port of console PowerSlave that got released and then taken down due to rights just ignored the PC version's existence.
PowerSlave PC is a great game in its own right and shouldn't be shit on by consolefags for being a straight up FPS instead of a puzzle platformer first person metroidvania amalgamation.
Which is wrong... the DOS version of PowerSlave is a BUILD engine game as I said, and BUILD engine games are not fully 3D rendered unless you're using some modern source port with Polymost renderer or some shit (which this definitely is not). Classic BUILD games are 2D with lots of engine trickery to make it look 3D, just like Doom.
Any source for NightDive doing a KEX port of the PC version?
I don't really care what way you swing the wording of things but labelling something as "fully 3D rendered" when it comes to BUILD is not true, as I said, all of that stuff about bridges and room over room, it's Ken Silverman's jewish black magic engine trickery. It's a 2D engine like Doom with a z-axis coded in for raytracing and it doesn't take much to tell, all you have to do is use the Look Up/Look Down keys to see the picture get distorted to fuck or have the automap open when traversing a "room over room" and watch as it teleports you to the other end of a map.
Duke 3D 20th Anniversary Edition runs on a fully 3D rendered engine
No, Duke Nukem 3D 20th Anniversary has a 3D renderer mode that is on by default but can be turned off, similar to using Ken Silverman's Polymost renderer in eDuke.
It allows for dynamic lighting effects and non-nauseating vertical mouselook.
It's basically like Kaiser throwing Blood into the KEX engine for Fresh Supply.
And it's not so retro or classic but remaster of BloodRayne Betrayal by the original developer WayForward:
A game engine is fully 3D rendered when it is capable of running its environment and objects in a fully 3D rendered form, if it chooses not to that's another thing, but if it's incapable of it it's not fully 3D rendered.
You're really just splitting hairs about triangles and trapezoids and coming off as a pseud who watched that one YouTube video.
PowerSlave DOS does not run on a fully 3D rendered engine.
with no thought as to the end goal of doing so.
I said BUILD isn't a fully 3D engine and instead of agreeing and moving on
(because spoiler: it's not a fully 3D engine)
you've got on some tangent about how it uses trapezoids to display wall sprites as if that somehow disproves it not being a fully 3D engine
and then end up agreeing anyway that it's not a fully 3D engine.
Your posts are absolutely tiring and pointless.
PowerSlave DOS does not run on a fully 3D rendered engine
and I don't know why you're so keen to defend Throwback Entertainment's decision to use a falsehood in their marketing.
Not going to bother to read the rest