Morgoth
Ph.D. in World Saving
The Longest Journey, please. With beautifully 4K upscaled cinematics and static art. Then those Monolith games that are in a legal limbo.
https://www.moddb.com/mods/the-longest-journey-hd
The Longest Journey, please. With beautifully 4K upscaled cinematics and static art. Then those Monolith games that are in a legal limbo.
Fuck that, just fix compatibility issues and leave the original art alone.
Fuck that, just fix compatibility issues and leave the original art alone.
I would rather they remade this.
In this special episode of the Deep Dive podcast, Nightdive’s Locke Vincent sits down with Josh Fairhurst, CEO and Founder of Limited Run Games, and Nightdive's Studio Head, Stephen Kick. Topics covered include the biggest challenges facing game preservation, their favorite collectibles, and more!
0:00 - Special Interview with Josh Fairhurst of LRG
1:14 - What inspired you to start Limited Run Games?
4:22 - What criteria do you use to bring games back?
9:20 - What's the biggest challenge facing game preservation?
13:58 - Dealing with rights and licensing lost to time
17:28 - Killing Time - Path to Revival
19:50 - Is there a holy grail item in your collection?
25:36 - Show and Tell with Josh and Steve - Part 1
27:50 - Show and Tell with Josh and Steve - Part 2
29:50 - Show and Tell with Josh and Steve - Part 3
31:58 - Getting stuff signed by developers
33:43 - How to decide on what to make for Limited Editions
35:58 - What does the future hold for Limited Run Games?
37:21 - What does the future hold for Nightdive Studios?
38:59 - Show and Tell with Josh and Steve - Part 4
43:24 - Show and Tell with Josh and Steve - Part 5
44:56 - Acts of kindness from fans
49:00 - Overlooked games in history that deserves a remake
52:50 - A moment for MegaRace
54:47 - When Stephen met Josh
56:16 - Limited Run Games SOHO Event
In this episode of the Deep Dive podcast, Nightdive’s Locke Vincent sits down with both Evan Lahti, Strategic Director at @pcgamer, and Larry Kuperman of Nightdive Studio's.
1:55 - The state of gaming journalism today
5:02 - State of gaming journalism - how did we get here?
8:46 - The rise of the streamer
12:23 - Streamers as part of the journalism ecosystem
14:40 - Generalist vs specialist coverage
16:05 - Relationship with streamers
18:55 - The age of fragmented entertainment experiences
20:44 - The marketing of games
22:49 - How did PC gamer survive for this long?
25:33 - Why bring back old games?
26:37 - Relationship between studios and the media
30:02 - The state of journalism - still a lot of room to make an impact
32:43 - Integration of gaming media into mainstream media
33:53 - As a studio - what stories do you fear?
38:16 - Bridging the gap between developer and consumer
42:18 - Storytime with Larry at Paradox Con
43:41 - Evan's advice for people starting out in games media
46:41 - Finding your voice
51:24 - Reach out and ask some industry veterans
52:21 - PC Gaming Show - Dec 5, 2024