LivingOne
Savant
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- May 5, 2012
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http://www.edge-online.com/features...japanese-industry-one-rotting-limb-at-a-time/
Capcom legend Keiji Inafune looked around the 2009 Tokyo Game Show and issued a bold condemnation of the state of play in his home nation. “Man, Japan is over,” he said. “We’re done. Our game industry is finished.” The problem he saw was the failure to appeal to a global audience, without which Japanese studios could never hope to match the success of their western peers. In the intervening four years, Inafune has left Capcom, set up on his own studio, and here, at the 2013 Tokyo Game Show, he’s showing off Yaiba: Ninja Gaiden Z. It’s a Tecmo-published action game in a very Japanese series that’s being overseen by Team Ninja and developed by a western studio, with Inafune calling the shots. It’s time, then, for him to put his money where his mouth is.
And this man, who claims to understand the tastes of western players, is putting his money on zombies. “I wanted to do a ninja game, and thought it would be cool to merge ninjas and zombies,” he tells us. “That would be a fun game and, of course, the top ninja game out there is Ninja Gaiden. I thought it would be cool to have a rival character for Ryu Hayabusa, and that was really the start of Yaiba. I proposed that to Tecmo Koei and Team Ninja, and they were open to the idea. And, of course, I have plenty of experience with zombie games as well as action games, so that combination of Team Ninja and me, we knew that would make a strong title.”
But Team Ninja isn’t developing the game. Inafune hopes a western studio will be better equipped to make games with more global appeal – after all, Capcom liked Dead Rising 2 developer Blue Castle Games so much that it bought the company, renaming it Capcom Vancouver, which is currently making Dead Rising 3 for Xbox One. Inafune’s choice, however, is an odd one: Spark Unlimited, developer of such non-gems as Turning Point: Fall Of Liberty, Legendary and Lost Planet 3.
“Spark was my idea; I brought them to the table,” Inafune says. “What was important was to find a studio that was willing to learn. It doesn’t matter what the [studio’s] past scores, the past sales, were. You can’t judge the studio just by that. And I worked with Spark while I was at Capcom, so I know them, know what they’re capable of. I know they are open to these kinds of collaborations, very willing to learn and very dedicated to improving their craft. And with that dedication and that open-mindedness, that’s how you get a good, original game.”
The combination of zombies, an established IP and a poorly regarded developer may not sound either good or original, but there are a few deviations from the various formulae in the mix here. Ninja Gaiden’s realistic visuals are gone, and in their place is a thickly inked, cel-shaded style that gives a fitting comic book look to a game that takes the series’ bloodlust to ridiculous new levels. Normal frontman Ryu Hayabusa has a limited, if crucial, role, killing the titular ninja Yaiba Kamikaze. Our new protagonist is subsequently brought back to life as a cyborg by a corporation that promises him the power he needs to take his revenge, but only on the condition that he’ll first handle a pesky zombie uprising. But the biggest departure of all is the combat, which casts off Ninja Gaiden’s punishing precision and replaces it with a much simpler system. The shuffling undead in Yaiba are no match for the smart AI of Gaidens past, and it seems combat here will be about managing enemy numbers rather than intelligence. Inafune assures us there will be plenty of depth for hardened players to mine, but the presence of QTEs is troubling, as is the drift away from pure action towards puzzle-solving and platforming.
There are some fresh ideas: rather than being collectible, weapons are fashioned from the limbs of Yaiba’s fallen foes, with one hulking zombie’s arms forming a makeshift pair of nunchucks. It’s pleasingly gory, too, with fountains of claret splashing against the camera lens and frequently obscuring the action. Yet it’s hard to shake the disappointment that, for all his bluster, Inafune’s apparent solution to the Japanese industry’s woes involves zombies, a studio with a poor track record, and sacrificing depth at the altar of spectacle. With this coming so soon after the lacklustre Ninja Gaiden 3 – which also sought an expanded audience by paring back complexity – maybe it’s Ryu Hayabusa, not Yaiba, who’s the dead one.