SayMyName
Literate
- Joined
- Jan 21, 2025
- Messages
- 30
No, riding an horse takes 5 minutes to get anywhere and set ups a sequence of locations and game progression, you get to dungeons, a lot of which have unique layouts and not literally the same maps with different starting and finishing lines (or no differences at all like Wo Long). Everything feels much more like a cohesive world, with the added bonus of invasions and optional bosses having additional attacks and enemies placed in a different level design.Bizarre statement considering Nioh 2 is hellbent on making you refight every single boss in the optional mission after (which you might as well do since your objective is grinding skills and gacha drops).
I don't bother with most of the optional missions on NG and I skip all of them on NG+ and just rush to highest difficulties. If you are grinding optional missions for drops when you could just go to higher level missions for higher level drops it seems to me it's your own fault. I see no reason to farm shit in this game until Depths, which most people won't ever reach. And sure, picking missions to do or skip from map screen is just as tedious and time wasting as riding that fucking horse around big empty fields in ER, looking for piece of meaningful content to do next.
Choosing the same missions from a map only add to bloat of leveled loot. It certainly does help that in Elden Ring you regularly feel like you are unlocking piece by piece interesting tools or weapons for you character to use or components of your build, while in Nioh 2 it feels like you are going through the motios of filling a skill tree that exists to gatekeep cool moves from you. Even if I enter a dungeon of enemies seen before, with assets seen before, and I come out of it with a talisman that will mae my build stronger, that's far more pleasing than running mission number #76, sorting through loot, and advancing in a skill tree by merely killing stuff. This is by far the weakest part of Nioh games, and what normalfags actually refer to when they say Nioh has bad "atmosphere" or "level design".
The way Elden Ring does open world is a lot more interesting than being an overglorified mission selection using the overworld as menu. Even fighting enemies under unique landmarks or choosing the order of progression dependig to builds adds a lot more than choosing main mission or 2 side missions. When I kill a boss or clear a duingeon in Elden Ring I'm certain to get useful or unique loot alongside loot universally useful, when I clear stage in Nioh 2 I play the actual skill or piece of set drops at the end boss because the core gameplay loop is gambling. Overworld also gives me the actual chance of bypassing or sidestepping content and leans into the woldbuilding archeology aspect, but of course that's something not for Nioh devs which is why they made Bakumatsu Assassin's Creed with quest markers when they made an open world.If it's genuinely bizzare to you why some grown up might prefer mission based structure of Nioh 2 over dealing with open world in ER you might be a child or a retard.
From already made an excellent stage based game, Armored Core 6. It does NG+ changes and stage progression without being bloated.
Good for you, because most of them are low quality and have pitiable movelist and are consistently worse than fighting mooks and Yokai. Team Ninja can't make bosses to save their lives but fighting samurais and normal yokai is actuually more fun than Code Vein tier bosss rosterAnd redoing bosses is not something I mind in this game
Last edited: