Fallout 1 was about saving your
Vault. What is a Vault? Well it is a nice group of xenophobic, sheltered wimps that fear the outside. How must you save the Vault? You have to
leave it (big deal), and explore the vastly unknown outside world.
It wasn't "save your people", it was "Oh my God, we are fucked, you have to go out into the filth, please god find the item........ Slam, Lock".
FO2 was "our village is dieing, go on chosen and be the chosen one" (god, I would like someone be remake FO2 in the same style as the first and follow cannon more closely).
The first game had a good piece of post-apoc
ethics and culture. It had bite to it, it was mature (and not the MA rating kind). You were a hero but a hero to a bunch of wimps that the rest of the world envies.
Robot capture isn't a terrible opening but it doesn't give any
feeling. It is presenting the player with a problem instead of a touching atmosphere and setting.
Grifman said:
Actually, you're mistaken. Both The Glow and Toxic Caves had at least one mech like heavy robot with rocket launchers.
Grifman
Toxic Caves: yes
The Glow: no
Heavy mech was a FO2 character, if I am not mistaken.