DraQ
Arcane
That was a bit of derailment, I simply can't help myself when XP based or use based systems are mentioned.Surf Solar said:After the poll now went for some time, I think I will go for the second approach (base value for each crittertype) mixed with the diminishing xp. DraQs ideas sound very interesting, but I doubt I could pull that off with my limited ressources, while the other option is actually doable.
I really appreciate the idea of this "receive xp for use xy" - if done right this can be a very cool mechanism, I'd love to see it done in a proper way eventually in RPG.
When sticking to XP-based system I think that quest based only would be better.
Like I said, you already have incentives for killing things - they can no longer bother you, and you can take their stuff. Combative solutions don't really need further incentives in form of XP.