Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,237
Honestly speaking it looks "cool" to me.
Voxel Rendering will be soon future of gaming.
It is pretty much only solution to LOD problems that rise ^3 with every additional meter to render while performance only scales linearly. With voxel rendering there is no need for LOD.
What people don't seem to understand is that you don't need cubes.
Only notable voxel rendered game right now is Dreams by Media Molecule (Sony exclusive to be released next year).
They are using from what i understand distance fields which is pretty new tech which goes away with cubes and basically give you infinite smoothness much like vector based 2D graphics but in 3D.
There is no free lunch so there are issues:
- a lot of ram needed, There are no "assets and textures" per se but each voxel needs to be in memory
- undeveloped technology that can prove to be hard for current production pipelines
Voxel Rendering will be soon future of gaming.
It is pretty much only solution to LOD problems that rise ^3 with every additional meter to render while performance only scales linearly. With voxel rendering there is no need for LOD.
What people don't seem to understand is that you don't need cubes.
Only notable voxel rendered game right now is Dreams by Media Molecule (Sony exclusive to be released next year).
They are using from what i understand distance fields which is pretty new tech which goes away with cubes and basically give you infinite smoothness much like vector based 2D graphics but in 3D.
There is no free lunch so there are issues:
- a lot of ram needed, There are no "assets and textures" per se but each voxel needs to be in memory
- undeveloped technology that can prove to be hard for current production pipelines