rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
DAoC has koboldsIs there any other games besides the Phantasie series where you can play as a Kobold?
ADOM has drakelings which are pretty much kobolds
DAoC has koboldsIs there any other games besides the Phantasie series where you can play as a Kobold?
Mark any chance you will patch the steam and gog versions?I guess it didn't sell enough?
Nox Archaist sold around 4000 copies, a large amount for 8-bit retro games which can run on original hardware but not enough for me or my dev teammates to quit our day jobs (which was never the goal).
As Nox Archaist players have expressed interest and enthusiasm for more content, we started the Patreon as an additional way to support that effort. It's pretty simple for me - my day job is freelance consulting so Patreon support give me the ability to spend less time on consulting and more time on game development.
-Mark
That's a very nice amount - well done!
You mention the expansion requires the base game. But will it be a new campaign (e.g. Ultima VII/Serpent Isle), or something integrated into the main game (e.g. Ultima VII/Forge of Virtue)?
Will playable kobolds be in this expansion?
Mark any chance you will patch the steam and gog versions?I guess it didn't sell enough?
Nox Archaist sold around 4000 copies, a large amount for 8-bit retro games which can run on original hardware but not enough for me or my dev teammates to quit our day jobs (which was never the goal).
As Nox Archaist players have expressed interest and enthusiasm for more content, we started the Patreon as an additional way to support that effort. It's pretty simple for me - my day job is freelance consulting so Patreon support give me the ability to spend less time on consulting and more time on game development.
-Mark
GOG is pretty shitty to be up to date with any game, to be honest.Go figure gog isn't up to date.
Sadly no :-(
I finally had some time to sit down and put some serious time into this. I'm taking it pretty slow and taking extensive notes, and am now around 5 hours in. I've explored much of the first island, as well as the four towns I've discovered so far. I did a couple of side quests, found a magic weapon, and am having a blast playing the game.
I really like the UI in this game. It's got a much larger viewport than Ultima IV/V, and the "party" menu (TAB - TAB) presents a lot of useful information in just a few screens.
I guess if I had to nitpick, I wish that the main character icon didn't animate; it's sort of distracting imo. Otherwise, no complaints yet!
mostly positive:
- Was the color bleed and lag on the Apple ][ really this pronounced? I haven’t used one in 30+ years but it always seemed at least as quick as a C64 running the same program, and maybe a little blurrier but still legible
- There was a lot of reactivity and continuity. NPCs typically remark on your previous accomplishments and I didn’t notice a single missed quest/plot trigger, although there was one part towards the end of the game that threw me off:
When you fight the Dark Shadow in the mountain area of the world map, he cannot be damaged and you instead need to talk to someone who directs you to another way of beating him. Is the trigger for this conversation just to leave Nox Styx's area and then come back and talk to him again? I spent more time than I care to admit on this part since you can’t escape once you start the battle and there is no obvious signal that you need to try something other than cause more damage, and I kept assuming that I couldn't talk to someone about him being invulnerable unless I actually fought him. I'm pretty sure I was overthinking it though.
Overall I definitely recommend this for fans of 80s-style RPGs. Compared with Realms of Antiquity which I finished around a year ago, I’d say NA is less focused on exploration/combat and more on gathering info/figuring things out. I’m hopeful that Skald: Against the Black Priory can maintain this positive trend while upholding the legacy of the C64 master race
How's the magic in this game? Do you get cool utility spells?
You have learned of Lord Estintar’s suspicions that the cult has something to do with the increase in storm activity. He charges you with investigating. The task will not be easy, but you accept this duty. Your quest will take you to uncharted reaches of the Isles of Wynmar. Traps, puzzles, and powerful magic items await, which may or may not be able to help you. Those brave and foolish enough to face these perilous perils will come face to face with the Lord of Storms!
The Nox Archaist: Lord of Storms digital download includes:
- New HDV hard-drive image for Apple II, Mac, or PC
- 15+ hours of new content, including a new quest line
- New mobs and new unique items
- New features, including character renaming
- PDF of the manual
Note: This is an expansion pack for Nox Archaist, and requires the full game to run. See Nox Archaist Digital Edition for system requirements.
To play the Lord of Storms expansion, you must start a new game of Nox Archaist. You cannot import a saved game from the pre-expansion version. The Lord of Storms expansion includes the complete original storyline along with the expansion content, so once you start a new game you will be able to play the full Nox Archaist scenario. To activate the new content, talk to Lord Estintar in Nourtheld Castle. Ask him about STORMS. After doing this, you can continue with your current quests, or you can work on the quest given by Lord Estintar.
Like all of the Nox Archaist quests, you can start the Lord of Storms with characters at any level. Nevertheless, the Lord of Storms content is designed for a level 4 or 5 party that has been trained and is using level 4 or 5 gear. For players who want to focus more on puzzles and have less challenging combat, a level 5 party would be better. Parties below level 4 may find the adventure too challenging, while those significantly above level 5 may be overpowered. For players who want to dive into the new content, the expansion includes two pregenerated parties of levels 4 and 5.
Nox Archaist : Lord of Storms - RELEASED!
Lord of Storms Released!
Many thanks to our Patreon Members for their help making this possible.
Prepare for inclement weather. This will not be a sunny stroll down by the Everton beach!
You have learned of Lord Estintar’s suspicions that the cult has something to do with the increase in storm activity. He charges you with investigating.
The task will not be easy, but you accept this duty. Your quest will take you to uncharted reaches of the Isles of Wynmar. Traps, puzzles, and powerful magic items await, which may or may not be able to help you.
Those brave and foolish enough to face these perilous perils will come face to face with the Lord of Storms!
This Nox Archaist expansion pack includes:
- 15+ hours of new content, including a new quest line
- New mobs and new unique items
- New features, including character renaming
- PDF of the manual with full color art
CLICK HERE TO ORDER LORD OF STORMS
Buy Lord of Storms as a Bundle **SALE**
You can also pick up our new DLC Bundle, on sale now, which includes Lord of Storms, the Book of Hints (original game), and the Making of Nox Archaist ebook.
CLICK HERE TO ORDER LORD OF STORMS DLC BUNDLE
COLLECTOR'S EDITION
We have less than 10 copies left of the Collector's Edition for the original Nox Archaist game. After those are gone, we plan to accept preorders for another production run later this year.
CLICK HERE TO ORDER COLLECTOR'S EDITION
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You can train your characters in any skills you want, even if they have learned other skills, but it still may be best to restart if you want "specialist" characters.if i'm dissatisfied with my build, do i need to restart or can i retrain?
1: if it's a matter of training outside the process of leveling to boost skills by grinding (broutrak in ghrodwir and elmon in knaerwood) i can work with thatYou can train your characters in any skills you want, even if they have learned other skills, but it still may be best to restart if you want "specialist" characters.if i'm dissatisfied with my build, do i need to restart or can i retrain?
Here some the things to consider -
*Skills are increased from use and from training. 1: You can train up to 12 point per character level. Thus, if you trained a character in melee for a couple levels and then you decide you want them to be a range weapon specialist, you'll never be able to "get back" to training points spent on melee because the max level is 10.
*When characters levelup, they get 12 points to assign to STR / DEX / INT. There is no way to change these assignments and since the max level is 10, 2: you can't build a specialist without assigning all points to a single attribute from the beginning.
*There are a lot of NPC who will join you. If you only want to change tracks with a couple characters you may be able to park them at an Inn, go get replacements to join you, and then powerlevel them up (XP is pooled).
Most NPCs already start out on a particular specialization track, but if you want to go this route and let me know what kind of specialist you want to build, if you want, 3: I can point you in the right direction for finding an joinable NPC with that specialty.
1: if it's a matter of training outside the process of leveling to boost skills by grinding (broutrak in ghrodwir and elmon in knaerwood) i can work with thatYou can train your characters in any skills you want, even if they have learned other skills, but it still may be best to restart if you want "specialist" characters.if i'm dissatisfied with my build, do i need to restart or can i retrain?
Here some the things to consider -
*Skills are increased from use and from training. 1: You can train up to 12 point per character level. Thus, if you trained a character in melee for a couple levels and then you decide you want them to be a range weapon specialist, you'll never be able to "get back" to training points spent on melee because the max level is 10.
*When characters levelup, they get 12 points to assign to STR / DEX / INT. There is no way to change these assignments and since the max level is 10, 2: you can't build a specialist without assigning all points to a single attribute from the beginning.
*There are a lot of NPC who will join you. If you only want to change tracks with a couple characters you may be able to park them at an Inn, go get replacements to join you, and then powerlevel them up (XP is pooled).
Most NPCs already start out on a particular specialization track, but if you want to go this route and let me know what kind of specialist you want to build, if you want, 3: I can point you in the right direction for finding an joinable NPC with that specialty.
2: i am starting to realize this and was hoping to not start over, but i'm just going to roll with the decisions made and prevail. or not lol.
3: no thanks, i am having a lot of fun keeping notes and searching all the nooks for stuff and people, that's half the fun for me and am trying not to look anything up to spoil it for me
Getting serious Adventure Construction Set vibes: