kris
Arcane
SorelissLarethian said:1. We can't continue this conversation since I as an insider and you (I presume) a gamer see things very differently. You don't seem to want to try to think things differently since what you mostly do with your replies is trying to be "smart" to put it politely.
2. When you understand that text is simply a medium to convey atmosphere and images to people who are not in your immediate vicinity we can continue talking about this.
3. As for text selling more than images and sound, the decline of book sales and the domination of cinema and video games covers my position completely.
4. People are not interested about the words themselves but rather what they express.
5. Text is the written word in case you do not understand completely the meaning of the word, and modern games try to minimize text to merely subtitling and try to present the story in a more cinematic way, with sound and images.
6. A story is not the printed text like a painting is not the acrylic (or whatever kind) paint that was used to draw it.
7. If images and sound are not that important then we should probably still work in DOS and the internet should be only text like it was many years ago.
8. Virtual reality should not be a holy grail for gamers.
9. Further more if text is the most important thing we should keep sending letters to each other instead of using the telephone or videophone and so on.
10. Also the very well known saying that goes like "A picture says a thousand words" can put this debate to sleep.
11. Last but not least with my posts I don't try to impress you, unless you were a beautiful Swedish girl :D I simply try to present to you a different point of view. Whether you take the hint or choose to ignore it it's completely up to you. Internet often gives people a false sense of importance and accomplishment.
1. Nice prelude... I presume then you won't tell what kind of insider you are and where you work?
2. Heh? Of course I understand that. I never been talking in other terms at all, I said from the first time that text is there to help you create your own world in your mind. That is the power of a book, it helps you create your own fantasy world, while a movie onyl make you see someone else versions of a world. Same goes for games.
3. Books sell very well still. I never argued that images ro graphics doesn't sell though. although video games does not dominate that much. :D
4. Yes indeed, hey! now you again seems to think I said something else than what I did.
5. What be the word? Oh yes, condescending... You seems to think I am dumb and blind or even a child while beginning eveything showing your own selfworth. Have you not noticed how everyone here knows very well that the cinematic experience is more prevalent for every game. What most here and surely including me don't like is how that takes over with the cost of gameplay, depth, options and how big/long the games are. As for in how text versus graphics means that instead of getting a deep NPC that we can inteact with in several ways we get a very nice looking NPC with facial expressions for the two things the NPC can say. Darn it if only Troika could have the same (size of) crew as Bethesda or Bioware then we would get a so engaging Arcanum game that I would be playing it still. Speech is nice, I already said it before, but if you don't want speech to be a limitation on the game then you need to complement it with text.
6. The whole description and build up of a story is in text or in someone brain. But the importance is that a story does not improve more than marginally from better graphics (facial expressions being the only thing really making a stride), it improves with the writing of it.
7. I'll answer with your own words here:
since what you mostly do with your replies is trying to be "smart" to put it politely
8. What do you imply here?
9. Text = word = talking. You don't talk in a game therefore all conversation is text, whether speech is implementated or not is a feature. a nice feature when done well, but as I said before it is also a very limiting feature, especially if there is a demand to have all text spoken. I respect if you want a short "immortal hero on rail" game with few choices, I hope you respect that that is not what I want.
10. That saying is a lie. A picture can tell a thousand lies to. But more so, a picture shows a situation, when we comes to a story or roleplaying aspects then we need much more than seeing a situational aspect. It shows a state, not a story and surely shows little of roleplaying. This is about roleplaying games right? I have used roleplaying images in PnP, but I did in the end find it much better to create images in the minds of people. If anything a picture then was best used to show a situation that players could react on as a picture can indeed be more factual than visual (about non-people pics).
Now I don't know why you say this would put this debate to sleep. If not dungeon siege is the roleplaying game that everyone dreams about. That would be described as "barely interactive slideshow".
11. I have hot sisters, does that count? I can see I talked straight beside you or something. I thought this was a discussion about the importance of graphic exellence while you seem to think I want no graphics at all.