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NWN2 to feature good/evil branching campaigns. Also sieges.

AlanC9

Liturgist
Joined
Aug 12, 2003
Messages
505
Deacdo said:
At least now that you can control your party members people will be able to make decent mods from NWN2..

Yeah , controllable companions aer necessary for good RPGs. That's why the Fallout games sucked so completely.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,136
AlanC9 said:
Yeah , controllable companions aer necessary for good RPGs. That's why the Fallout games sucked so completely.

That aside, i still think controllable companions are necessary for D&D games and real time RPGs.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Nah. If you're going for controllable companions its a sign you need to ditch the real-time crap and go turn based.

Particularly in NWN where opponents go from bow range to in your face in about 6 seconds. Controlling multiples simultaneously isn't worthwhile. Or particularly fun.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Then make it fun. See JA2 where you play with a big team in turn-base or Temple of Elemental evil offer great combat moments. It's just a mater of creating scenarios complex enough and situations that require though and tactics to solve and it will be fun. Teams are important because it lets you createand explore more complex and interesting quests. Even something as simple as crafting or combining items like in old adventure games would increase the potential for creating great rpg quests and multiple solutions for these quests.
 

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