Screaming_life
Liturgist
coaxmetal said:Screaming_life said:Often in RPG's you get descriptive text like: "character X looks you up and down in a dissaproving manner"
Wish there were more rpgs that actualy did that. The existence of this kind of lines hold value to me, brings up a certain taste long gone from me.
It's the fact that i must imagine certain things instead of seeing them all around, i guess. But that might be just me.
Otaku_Hanzo said:Yeah, I prefer it when an RPG gives me some more immersive text about NPC X. Wandering and having a schedule is all well and good if pulled off properly, but just give me well written and descriptive NPCs anyday over all that. And definitely pulling stuff like *looks you up and down...* is a big bonus.
Yeah, in games like Planescape it's almost like literature and truely does add to immersion and depth of character... but in many respects it's necessary because you're looking at a tiny image of the person on screen. What i hope will happen is that you get the same immersion from the animation of it happening, rather than the *need* for text telling you it just did. Similarly instead of text saying "npc gives you item X" they actually give it to you.
Having said this, whats the harm in having both? just make it an option.