Nog Robbin
Scholar
Solik said:Balance is absolutely required for single-player games. Otherwise, the choices are uninteresting. Even worse, your preferred playstyles may likely be gimped, even to the point of unplayability. A lot of good having a lot of options does you if you really want to play a stealthy character, but stealthy characters are so vastly inferior that you can't get very far with one, and the gameplay is more frustrating than fun.
Choosing your difficulty level should not in any way be the same choice as the style of play.
Moreover, you should not be forced to suffer through excessively frustrating gameplay because of roleplay decisions.
Choice with consequence, but the consequence should make sense and be fun, or the choice is already made for you.
I'm not sure i agree. In fact, I'm quite certain I don't. I think the races should start and end differently. Some will be better at being certain classes due to racial advantages, the same way others will be worse. Then you will get your average characters who don't necessarily excel at anything but make a reasonable all rounder.
What Beth have done is pretty much make each race the same. They start off very slightly different, but by the end (or any reasonable amount of time has passed) they are all essentially the same apart from the look.
Just because a race is harder to play doesn't mean people won't play it. For a start it adds additional challenge - and on subsequent run throughs that is no small fact. It also allows you to roleplay the underdog, the runt, or the outcast - struggling to be something noone ever thought they would. In MW (and potentially OB) it's irrelevant - any one and any race can do anything.
As for boots and helms - I believe they shouldn't have regressed to the older (DF) style of beast races. If you have to balance the fact they can't wear boots (and why would they? Where they are from boots are obviously not required, the feet are probably tougher anyway, and with the khajiits they have claws), then you add another minor advantage.
Then again, I also believe it would be good for items of clothing or armour not magically fit all people anyway. A shop may stock items in most sizes, but if you kill someone for their stuff they should be of the same proportions. In MW an Altmer can kill a Bosmer for their trousers - and they still fit! How about having a range of sizes? It's still only one mesh and texture - just available as different items in game based on size. Same should apply to armour.
Of course, with appropriate skills maybe a character could adjust/fix the clothes/armour - or pay to get it adjusted.