Vault Dweller said:
What straws? Let's look at mages. The fact that it was hard/impossible to play a pure mage in MW was criticized a lot by people less biased that I am, including Bethesda developers. Why ranged fighters should be treated any differently?
Pure mages are a class composed of a large number of skills (not to mention being one of the three main archetypes). There is no such thing as a pure "ranged fighter." You could pick archery, an armor, armorer, and maybe athletics. That still leaves three skills, each of which would lean you towards either melee, magic, or stealth.
bryce777 said:
What it says to me is that you can't realistically choose one specific archetype to play and be successful in the game.
There's only three archetypes in the entire game system. As I mentioned in another thread, TES games go more for broad multiclassing with few archetypes as opposed to lots of archetypes and little multiclassing.
bryce777 said:
If anyone is grasping at straws it's solik. The lengths people go to defend even the mildest criticisms of this game simply amazes me.
The "lengths?" I mentioned a historical fact and made a single common-sense statement.