Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Nope.
Vault Dweller said:I have a question though, in Morrowind I could often find a weapon that didn't match my skill. Obviously, it was some kinda glitch, but Morrowind was still an amazing game. Was that problem fixed in Oblivion?
What if there is a quest that involves more than one guild? Would I have to choose what to do? I hate doing that because then I will definitely miss some stuff.
Vault Dweller said:I'm getting dizzy thinking of all those choices! I have a question though, in Morrowind I could often find a weapon that didn't match my skill. Obviously, it was some kinda glitch, but Morrowind was still an amazing game. Was that problem fixed in Oblivion?
Sounds great! This will be the best role-playing game ever! I have one concern though. What if there is a quest that involves more than one guild? Would I have to choose what to do? I hate doing that because then I will definitely miss some stuff.
I'm getting confused here. Why do wizards go into the Mages Guild? Shouldn't there be a Wizards Guild or something? Also, I think that "clan" is a much better and familiar word for many fans, and I think that the Fighters Clan sounds much better. I don't know if it's too late to change it now, but keep that in mind for TES5.
If you level up your Blade skill, you'll be able to use all the cool daggers and claymores that we've hidden in the game for you. Players now have a wider variety of options without those options being confusing and convoluted with extra, unnecessary skills.
That's so true! I remember being stuck for days when I tried to make my first character. I literally didn't know what to do. Some skills were very confusing like Mercantile. How do you kill someone with that???!! I'm so glad to hear that Oblivion won't be like that. After all, the designers make the game, they know what will be fun, so let them pick the fun stuff for you, because that's why we play games - to have fun!Pete said:In The Elder Scrolls III: Morrowindâ„¢ we found that many players were left confused at all the unnecessary skill choices they needed to make when they start the game. Not only did they have too many choices, they also had to make a guess at what would be fun for them.
Wow! I didn't even realized that until you mentioned it. Neat! Now it's much easier to play a fighter, I just pick all 7 fighter skills as primary skills and it's done. This will make role-playing so much easier for us! Thank you, Bethesda!Concerning the decisions themselves, we've modified the skill list to 21. This gives us a nice, divisible number to work with (7 skills on each side; Fighter, Mage, and Thief).
Convoluted is a good word. I don't really know what it means, but you are right about unnecessary skills. All swords belong in one category, and if you think about it, like I did, daggers are basically little swords. Same goes for the blunt weapons, so I don't understand what other people are complaining about.Weapons have been categorized into the Blade skill, the Blunt skill, and the Marksman skill. This will allow you to have a wider variety of weapons at your disposable, and it will make the game more fun. If you level up your Blade skill, you'll be able to use all the cool daggers and claymores that we've hidden in the game for you. Players now have a wider variety of options without those options being confusing and convoluted with extra, unnecessary skills.
This is even better than Morrowind. This is true freedom! I can literally do anything and everything! Morrowind was my first and only role-playing game, but it was the best role-playing game ever, and now Oblivion will be the best role-playing game ever. This gameplay sounds so complex, I can't believe it was even technologically possible. I'm sure that Radiant AI helped a lot to create that freedom.In Oblivion, the goal is freeform and open-ended gameplay. To become what you want to become, and to do whatever you wanted to do. If you want to explore every nook and cranny of the game world, and complete every quest, we want that to be available to you. With that in mind, we created a system where it was possible. You will be able to rise to the head of every guild, provided you complete their quests and have the right skill levels. Guild quests won't overlap, and there won't be "warring factions", because this would make it too tough to allow you the kind of freedom I just described. Each guild will be independent and seperate of each other. We didn't want the player to have to pick and choose.
Wow! Hundreds upon hundreds... Isn't that like 10,000 hours??!!! OMG! I'm sure that even in 10 years I would be still playing this awesome game. Thank you, Bethesda!!!You can do every quest in the game, get a 100% completion, but this will probably take you hundreds upon hundreds of hours. It's all up to the player whether he wants to invest that amount of time, but it is certainly an option.
Pete said:Weapons have been categorized into the Blade skill, the Blunt skill, and the Marksman skill. This will allow you to have a wider variety of weapons at your disposable, and it will make the game more fun.
Vault Dweller said:All swords belong in one category, and if you think about it, like I did, daggers are basically little swords.
HAHAHaah what a stupid suggestion! Of course you need different magic categories!! Only one category would be TOTALLY unrealistical!! YOu are such a dumb guy haha!HardCode said:Pete:
Why didn't magic follow the same pattern? Liek, i m3n, why have all of those magic catagories? Why not just one called "Magic"??1? It would be so much easier and bettur to role play a magic user if we can know dat "Magic" is teh skill to select. Then, we can just use the Cast button and it will kill the monstors. That would be GREAT for the role playing in Oblivion. Since there is a delay, can Bethda implement that? I love how everything is coming togeter for the game. I can't wait!
MrSmileyFaceDude said:You should add the â„¢ to your nickname.
LlamaGod said:How is being logical confusing and convulting?
I would be confused if I played a game where Daggers and Claymores shared the same skill. I would look for seperate categories.
Then again, i'm not a 11 year old with an Xbox.
Congrats on dumbing down for the masses, sirrah.
!HyPeRbOy! said:Pete...
I think Morrowind is a great game, but there were some things that bothered me. For example - too much text! I dont want to read alot, I just want to play a game. Why can't I just get to do that?
Will this problem be fixed for Oblivion?
Bigger fonts would be nice too.
kingcomrade said:Are there still going to be hit points? Those are dumb and don't make sense and I hate having to read the number and then try to figure out if that's a bad number. 23/67, what does that even mean? I think it should just be a colored bar like my favorite cRPG Diablo 2, only without the numbers.
Vault Dweller said:Convoluted is a good word. I don't really know what it means, but you are right about unnecessary skills. All swords belong in one category, and if you think about it, like I did, daggers are basically little swords. Same goes for the blunt weapons, so I don't understand what other people are complaining about.
This is even better than Morrowind. This is true freedom! I can literally do anything and everything!
Morrowind was my first and only role-playing game, but it was the best role-playing game ever, and now Oblivion will be the best role-playing game ever. This gameplay sounds so complex, I can't believe it was even technologically possible. I'm sure that Radiant AI helped a lot to create that freedom.
Wow! Hundreds upon hundreds... Isn't that like 10,000 hours??!!! OMG! I'm sure that even in 10 years I would be still playing this awesome game. Thank you, Bethesda!!!