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Translation: We just played Mount & Blade and realised how cool all that stuff was, so we decided to get off our arses and implement it.Bethesda Interview said:We really wanted to focus all of our development efforts on bows and get the feel of those as close to perfect as possible. So we took bows and added in Havok physics, so arrows arc through the world and fall off with gravity. And we made arrows stick in enemies’ bodies, as well as in materials like wood, while they will bounce off things like stone. You can even pluck spent arrows out of your enemy’s body. We’ve added in a skill-based bow zoom to help out higher level characters pull off some slick sniper shots. Stealth bow attacks have their own animations. We’re really excited about our bow implementation and think players are going to really enjoy using them.
Full speech for all dialogue sounds mightily ambitious. Can you describe the improvements that lay in store for conversation?
Ambitious doesn’t being to describe it. The amount of voice recording we have in the game is staggering. For conversation, we’re doing full speech and lip-synching for everyone.
Unfortunately, we're too dumb to put in horseback combat as well because we blew our budget on the voice-overs. PATRICK STEWART!!
It's a shame when game developers with so much potential focus on "making it look prettier" rather than actual gameplay elements that keep people hooked.