TheGreatGodPan
Arbiter
- Joined
- Jul 21, 2005
- Messages
- 1,762
As a consumer I can blame the supplier for whatever the fuck I want to blame them for.
TheGreatGodPan said:As a consumer I can blame the supplier for whatever the fuck I want to blame them for.
Yes, there is. It's not Arcanum or ToEE that killed Troika, but massmarket-friendly Bloodlines. Arena and Daggerfall, niche games, did well. Battlespire, the first attempt to court the massmarket, almost ruined Bethesda. Funny how that works sometimes.Mech said:Companies which makes good games, and end up specialising in doing *only* what they want to do, loss out in the end. There is no question to that.
Not that simple. One company may need to sell millions of copies to show the return and justify its existence. Another company could be ok with hundreds or even tens of thousands copies sold (indie developers like Spiderweb). It's a question of perspective.Despite how good a game may be, if it doesn't have the same market appeal of similar titles it simply won't sell.
It was a niche title? I'd say it was the opposite.By all means, it shouldn't have sold as well as it did AT ALL because it was such a niche title.
Sure, I can. It was Arena and Daggerfall that put Bethesda on the map. They sold back then, and they would have still sold now.You can't blame them for that, it's a nessacery evil, and to say that a company shouldn't do that is foolish really.
Morrowind existed because there was Daggerfall. Simple as that.If Bethesda hadn't done this with Morrowind, I would say there would have been a very good chance that Oblivion never would have existed.
The question is: will Oblivion be a good game?So if a game has to lose some of it's originality, and maybe ingenuity, in order to keep a company afloat, I say go for it. I would rather have 3 or 4 great games, than just 1 godlike game.
Yes, there is. It's not Arcanum or ToEE that killed Troika, but massmarket-friendly Bloodlines.
Mech said:Not to be picky but I said "companies which make good games"
Mech said:So if a game has to lose some of it's originality, and maybe ingenuity, in order to keep a company afloat, I say go for it. I would rather have 3 or 4 great games, than just 1 godlike game.
Do they get calls from people who don't own their products? Because that would be pretty funny.Mech said:Yes, I know, and thats why tech support positions end up creating mentally unstable people after having to speak to retarded individuals such as yourself.
Cimmerian Nights said:Mech said:So if a game has to lose some of it's originality, and maybe ingenuity, in order to keep a company afloat, I say go for it. I would rather have 3 or 4 great games, than just 1 godlike game.
Yeah I can't wait for FO:BOS2 either.
If that's the case, why not have just one weapon skill? Perhaps you could call it: Weapon skill. Then, each weapon has its own stats. So while I increase my "Weapon Skill", I'll be good at every weapon! But each weapon will still have its differences like the axe, which will do killer-killer damage but move slowly because, you know, axes move slowly. Then I can switch to the dagger and click the mouse like a crazy fucker and cause just as much damage as the axe because I'm moving faster! Like a Ninja Rabbit! So it's different! And daggers handle just like Axes anyway so it's not like anyone will care.MrSmileyFaceDude said:Weapons have speed and weight associated with them, along with a damage rating and other attributes. Your character has strength, speed and agility in addition to the relevant weapon skill. And even within the bladed weapons, there are different weapon types, which have appropriate attack animations that play at appropriate speeds for the weapon.
So the skill counts for part of it -- but other stats, on both the weapons and the characters, count for part of it as well.
This, I'll wait to see before I believe. How is a Claymore going to slow the thief down? Does the equipped weapon have an impact on your foot speed, therefore meaning a thief can't jump about as much because of the heavy weapon? If the weapon doesn't actually slow the thief down at all, a thief's not going to have any problem using the larger weapon. He'll just dodge and swing and he'll do it a lot better than a "slow heavy fighter". Given Morrowind, it's also likely that every single skill can be maxed out anyway, so your "thief" character is going to be able to move like lighting and swing his Claymore just as well as the "Big Heavy Barbarian". His "defenses" won't be lower, either. They'll be maxed out too. Again, allowing everyone to "specialise" in every skill is not A Good Thingâ„¢.MrSmileyFaceDude said:A strong but slow warrior type will be better suited to a slow claymore than a fast and nimble thief type would be, because the claymore will slow the thief, whose defenses are likely lower
As I said above, why would one character be better? If I can max out every skill, why would I allow my Thief to take less punishment than my Barbarian? If I can max out my "Tough Skin" skill for my thief and take a Claymore to the head, I will. My Barbarian will also use the faster weapon just as easily as the thief, because his agility will likely be maxed out by the time I get to the end of the game.MrSmileyFaceDude said:wheras the barbarian can take more punishment and is less at risk using a slower weapon. The thief on the other hand can use the lighter and faster dagger better than the slow barbarian, because it's better suited to darting in for quick attacks. The various "blunt" weapons have similar differences.
Mech said:How exactly does one become a sell out when the whole point of their entire company was, and ever will be, to sell things?
Duck and Cover or NMA because the devs also post there.Tintin said:Oh, where would DarkUnderlord's ego be if there were no devs posting at RPGCodex?