MrSmileyFaceDude wrote:
The "to hit" roll has been removed -- if you swing your weapon and an enemy is in range and you're facing it, you'll hit the enemy. Then stats come into play -- your skill with that weapon, fatigue level, luck, strength; the weapon damage rating and condition; and then a bunch of stuff on the opponent (armor coverage, quality and condition and the wearer's armor skill, luck and fatigue, if the opponent is blocking their block skill, shield quality and condition, plus defense bonuses). A lot goes into the formulae to determine how much damage actually gets done to the opponent.
As the player, you're responsible for moving your character, deciding when to attack (and what attack to perform) and when to block. But your character's stats determine how successful the attacks & blocks are, and how quickly you can move.
There's a lot more to it that we'll talk about later. But the main idea is to make combat fun and exciting (which is something a lot of people wouldn't say about Morrowind's combat) while maintaining a similar control scheme.
That's kind of what i had in mind! I really would like that kind of combat mode much much more. You train your character to inflict more damage, not to hit better!
Now if the magic system works much better than MW this could be the game of the year!
:wink: