Volourn said:
If the gameplay sucks for a agme; the game play would liekly suck no matter the amount of the overall game's budget was given towards gameplay?
No.
Why you ask? Well, the answer is simple.
Let's look at Rollercoaster Tycoon 3 as an example.
Atari shells out dough for the game. Well, it's going to be 3D now so obviously we need to pump more of the budget towards graphics, especially if we're going to allow people to ride all the rides. Blam! Done.
Atari: So, Mr. Gameplay Departement, are the inner workings of the game done?
Mr. Gameplay: Yes, but you didn't alot us enough money to playtest it properly, so if you could pull some more money from that fat wallet of yours so that we may playtest and make sure everything is running smoothly, we would rightly appreciate it.
Atari: No! We're greedy! Get it out there NOW!
End result: Bugs, bugs, and more bugs with everyone targetting Frontier for the problems and not realizing it was Atari doing what they do best and fudging things up just because they're a money sucking conglomerate with no real care for us gamers. Sure, a patch was released to fix some of the bugs, but it shouldn't of had to been released in the first place.
It all boils down to use of budget, yes, but it also boils down to some big company getting impatient and not wanting to wait a moment longer because they want more money and can't comprehend that possibly by putting more money into gameplay testing and such they just might make more money in return. Instead they get this mentality that graphics sell and nothing else so that's where most of the money goes. Yes, pretty graphics are nice, but awesome gameplay is better in the end.
So pump some more money into the gameplay departement, even if it exceeds the agreed upon budget. Because in the end, it will pay off more than if you didn't.