GhanBuriGhan said:
Judging a game on potential rather than application is delusive, no matter how much you'd like to say it isn't.
It may not be all that, but I am still very happy it's in there instead of being absent as in MW.
Good for you but your argument is falacious because you're reacting as if I had said that what passed as an AI for Morrowind was better than Radiant AI which simply isn't true.
NPC's ARE more alive, no matter how you turn it. (...) The "idiocy" is nowhere near as jarring as you make it out to be
I haven't 'turned' nor 'made it out to be' something in particular so I suspect you're either baiting or just trying to create some form of argument by exacerbating or outright lying about what I've said. Nowhere in my post did I present any specifics of just how much of it is broken and I certainly didn't mention any "idiocy" that Radiant AI might display. Then again I didn't even have to really, seeing as there's ample proof lying around here and even in Bethesda's own forums.
- it happens especially in the NPC conversations, but so what, after some time you just stop to listen too closely,
Because when people stop paying attention to what's wrong it definitely goes away, right?
And so what if you can break the AI by some tricks like in that video
Problem is that players aren't the only ones to break the AI. It breaks
itself.
every moderately complex system will have that problem.
You may prefer to attribute these problems to the underlying complexity of the system, but it's incredibly shortsighted to suggest that these kinds of problems should be excusable in face of the system's suggested complexity rather than a lack of polish by the development team which worked on it for several years. If they failed to test all of its permutations in order to fix them that's exclusively their fault. If they didn't want the system to display so many inconsistencies then they shouldn't have developed one in the first place, or one that would present so many results that they would not be able to analyze them all.
And I really would rather encourage Bethsoft and other developers to refine the concept and think how it can be made to truly work
I'll support the development and implementation of this concept when it works, not botched attempts.
instead of everyone trashing it all the way to hell - you know what that means - just cut the feature, and replace it with something even more basic.
Cute, considering that according to Bethesda itself they had to tone down the AI routines because the behavior of the characters were deemed too conflicting with the players' own goals such as townsfolk trying to close Oblivion gates or solve quests on their own. It takes a great leap of logic to claim characters framing the PC for crimes he didn't do, town guards pick pocketing beggars, and similar contradictions in intended application for the Radiant AI - insofar as presenting a credible or breathing, living world - and for the gameworld itself are in any way "advanced".