Elwro
Arcane
No, no, no.Licaon_Kter said:*i wish for a scroll of cure corruption*
You should wish for scrolls of chaos resistance, because they're marginally better than potions of cure corruption.
ADOM rulez 'nuff said
No, no, no.Licaon_Kter said:*i wish for a scroll of cure corruption*
GhanBuriGhan said:Broken? Glaring flaw? Why? Look, I'll happily bash all the individual flaws in RAI with you, but at the risk of playing the local Oblivion fanboy again, I don't accept such blanket statements.
suibhne said:- Blue-blood NPCs engaging beggars in conversation about totally inappropriate topics.
GhanBuriGhan said:Broken? Glaring flaw? Why? Look, I'll happily bash all the individual flaws in RAI with you, but at the risk of playing the local Oblivion fanboy again, I don't accept such blanket statements. In my game it's neither broken nor a glaring flaw. It's dissapointing especially compared to what it was hyped to be, but it behaves as far as I can see, as it is supposed to and it adds more than it takes away. It certainly is not broken in the sense that it has messed anything up in my game or made me want to stop playing the game. As to flaws: it does not stand up to close scrutiny (follow an NPC and see the unrealistic "holes" in their schedule. It does not measure up to Gothic in effect. I'd call it underwhelming, but not broken.
There's a weird-ass graphic glitch when they do that, you can see their teeth through their chin for a moment. Disturbing. Pretty sure tho; them chugging it constantly is a feature, not a bug. Nothing wrong with NPCs -doing- something while they talk vs standing stock still and scowling and/or smiling.Old Scratch said:-I've seen characters chugging skooma endlessly even during conversations
Old Scratch said:GhanBuriGhan said:Broken? Glaring flaw? Why? Look, I'll happily bash all the individual flaws in RAI with you, but at the risk of playing the local Oblivion fanboy again, I don't accept such blanket statements. In my game it's neither broken nor a glaring flaw. It's dissapointing especially compared to what it was hyped to be, but it behaves as far as I can see, as it is supposed to and it adds more than it takes away. It certainly is not broken in the sense that it has messed anything up in my game or made me want to stop playing the game. As to flaws: it does not stand up to close scrutiny (follow an NPC and see the unrealistic "holes" in their schedule. It does not measure up to Gothic in effect. I'd call it underwhelming, but not broken.
It does not function appropriately. Just a few personal examples:
-I've witnessed guards going to town killing each other
-NPCs ignoring other NPCs stealing right in front of them
-Characters stuck standing on chairs trying to walk through the back of them futiley
-NPCs walking off bridges in towns like lemmings to their death
-NPCs piling into inns on top of each other and remaining that way in in a big, "How ya doing?!" orgy
-I've seen characters chugging skooma endlessly even during conversations
There have been an overabundance of other non-combat(that's a different matter entirely) situations where the bad AI was almost painful to observe. In fact, they don't seem to do anything very interesting to make up for the shitty parts. They walk around which is nice I guess, go to their homes at some point, engage in jobs if they have them, and occassionally react if you steal their shit right in front of them, but those few basic, little things are hardly worth the immersion raping crap that came along with it.
When you frequently have to force yourself to ignore when the RAI is doing something retarded, it's what I consider a glaring flaw. I still like the game, but there's no need to excuse things that obviously don't work the way they should more often than not.
Except that they keep shoving the Skooma bottle in their mouth at the same time as talking. It looks about as stupid as Mr. Ed reciting Melville.dongle said:Pretty sure tho; them chugging it constantly is a feature, not a bug. Nothing wrong with NPCs -doing- something while they talk vs standing stock still and scowling and/or smiling.
GhanBuriGhan said:I think their mistake was sticking to the same in house QA troupe from start to finish. I am sure these guys tried their best, but if you are with such a project from start to finish, you come to accept certain parts of the game as a given, you loose the fresh perspective an outsider has. I already notice how the conversations seem less jarring now then when I first heard them and almost switched the game off in despair. How more easy to become used to this stuff if it's your job to play the game every day and look for actual bugs. The game would have profited tremendously from a (semi-) public beta sometime last fall/winter.
I do.aweigh said:I don't think anyone involved in the making of Oblivion "tried their best".
Old Scratch said:-NPCs walking off bridges in towns like lemmings to their death
Section8 said:BUG REPORT: Merchants have unlimited money
STATUS: Open
PRIORITY: MEDIUM
When buying from any merchant in the game, their purse does not decrease after the player makes a sale. This exploit makes it incredibly easy for the player to earn a lot of money, and renders the Mercantile skill practically useless.
** UPDATE **
BUG REPORT: Merchants have unlimited money
STATUS: Closed
PRIORITY: MEDIUM
> When buying from any merchant in the game,
> their purse does not decrease after the player
> makes a sale. This exploit makes it incredibly
> easy for the player to earn a lot of money, and
> renders the Mercantile skill practically useless.
By Design. Status set to closed.
Roqua said:I don’t get you fuck heads at all. Why do you care what the reviews are or what they missed when you already bought the game? Stop whining. 99% of you bought the game before it was even reviewed. You decided to buy it before anyone even thought of reviewing it.
So this is where we are: attack the game before release, buy it, and continue attacking. Wouldn’t it make more sense to attack, not buy (or play), and then continue attacking? Why buy a game that is a big source of hate and frustration? I know I wouldn’t like it, so I didn’t waste my time and money on it.
What makes the most sense is not discussing Oblivion here at all, since this site is supposed to be about rpgs. It makes any conversation about how good an rpg element was implemented into the game kind of moot, since it is an action game, and any rpg element put in is pretty much icing on the cake.
r00fles!Rat Keeng said:Bouncy physics? When you kill someone, their body is blown upwards and back about 10 feet, and then they gently float towards the ground like a feather. It can be amusing to watch, much like the borked AI, crappy random conversations, schizo beggers, shitty dialogue and all that, but it's a far cry from realism.
Roqua said:I don’t get you fuck heads at all. Why do you care what the reviews are or what they missed when you already bought the game? Stop whining. 99% of you bought the game before it was even reviewed. You decided to buy it before anyone even thought of reviewing it.
So this is where we are: attack the game before release, buy it, and continue attacking. Wouldn’t it make more sense to attack, not buy (or play), and then continue attacking? Why buy a game that is a big source of hate and frustration? I know I wouldn’t like it, so I didn’t waste my time and money on it.
What makes the most sense is not discussing Oblivion here at all, since this site is supposed to be about rpgs. It makes any conversation about how good an rpg element was implemented into the game kind of moot, since it is an action game, and any rpg element put in is pretty much icing on the cake.