Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Oblivion(XBox) dry humping at Eurogamer

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
That is quite an interesting observation, that people today are not generally receptive to the idea of challenges. I agree that the gaming somehow reflects how people prefer easier objectives for purely entertainment purposes, I guess this providing some contrast to their place in reality. I mean it definitely makes sense. Don't get me wrong, I think I'm one of them; I did not usually enjoy hard games in the beginning. But gradually my threshold for more harder games increased for some reason, I think around when GTA: Vice City came out. The gameplay in that game was so addictive the the inane perk for 100% completion did not stop me doing that RC race and ambulence missions for what seemed like the 50th time. I think the level of challenge is also a very important gameplay decision. I am perfectly happy with providing multiple difficulty options, sliders, etc. Also I sometimes find the challenge in FPS like DOD:S (although some may argue there's no challenge in there) quite refreshing. There are some spoiled brats in those kinds of games too, thinking that other players owe them something, but they themselves are on a different stratosphere in terms of skill level...
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
They need to do like what they did in System Shock 1, where they have degrees of difficulties to set for various parts of the game and instead of just 'harder' they get more difficult and more complex.

That way the idiots can have their simple and easy game and I can have my hard and complex game.

Also its nice when a game has some wacky features to be able to tone them specifically down.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,095
Location
Behind you.
Rendelius said:
I have to disappoint you. Eurogamer clearly states that 10/10 doesn't mean "perfect game". It doesn't mean it has no flaws and no glitches.

Right. It means the developer is popular. I got that.
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
Kharn said:
Seven said:
You're missing the point, you have to use your imagination and imagine that the towns will be destroyed if you don't advance the plot—It’s not the game’s fault that you don’t know how to role play—just like with becoming the leader of all of the guilds, if you can’t imagine a logical reason for that then your imagination is broken.

Use my imagination? What is this, a table-top D&D?

If Bethesda fails to implement something I should just imagine it was there?

Well, in that case, the game is flawless. I can just imagine in whatever it is lacking.

Imagine yourself in world where sarcasm doesn't need those stupid smiley faces.

BTW, if twinfalls is really a woman then I'll eat my hat.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
But if the world was destroyed if the player didn't help it, wouldn't that screw evil players? Forcing dark brothers to save the world would be a bad idea. Maybe, as the emperor dies, you could refuse the amulet, and someone else would save the world.
 

FaranBrygo

Educated
Joined
Feb 16, 2006
Messages
99
Lumpy said:
But if the world was destroyed if the player didn't help it, wouldn't that screw evil players? Forcing dark brothers to save the world would be a bad idea. Maybe, as the emperor dies, you could refuse the amulet, and someone else would save the world.

Now if Oblivion was an RPG the above might be a viable option.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Maybe, as the emperor dies, you could refuse the amulet, and someone else would save the world.

A question for those who have experienced the game, spoil me. How do they explain away the fact that you show up at the monastery with the Emperor's amulet right after* he's been killed? Oh, and has anyone tried pawning it? :P

(or 6 years later. Let's play make believe.)
 

Rendelius

Liturgist
Joined
Jan 25, 2003
Messages
164
Saint_Proverbius said:
Rendelius said:
I have to disappoint you. Eurogamer clearly states that 10/10 doesn't mean "perfect game". It doesn't mean it has no flaws and no glitches.

Right. It means the developer is popular. I got that.

No. You are missing the point (again).

Got a wife or a girlfriend? She loves you and will rate you 10/10.

Does that mean you have no flaws?

Go figure.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,553
HAH! Rendelius just got pwned. :P

Truth be told, is a wife or girlfriend really the best person to rate you? Their opinion is biased by default.

Section8 said:
How do they explain away the fact that you show up at the monastery with the Emperor's amulet right after* he's been killed?
Answer me this. How do they know the Emperor's been killed if you're the only surviving witness?
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Got a wife or a girlfriend? She loves you and will rate you 10/10.

What if it's the day after a chance meeting that led to a drunken shotgun wedding in Vegas? Because to be fair, none of these reviewers have spent enough time getting to know their new significant other.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Lumpy said:
But if the world was destroyed if the player didn't help it, wouldn't that screw evil players? Forcing dark brothers to save the world would be a bad idea. Maybe, as the emperor dies, you could refuse the amulet, and someone else would save the world.

The world events are all setup to be played in a certain way and you cannot dodge from that path. So "evil" players only choice is to be "good" players if they want to save Tamriel or else the world will stay in a perpetual state until the player does the "right" thing.

Did you exepect and hardcore old-school crpg where your actions can can shape the world in multiple ways then forget about it. These days are over.
 

Jiles

Educated
Joined
Feb 13, 2003
Messages
68
DarkUnderlord said:
HAH! Rendelius just got pwned. :P

Truth be told, is a wife or girlfriend really the best person to rate you? Their opinion is biased by default.

Section8 said:
How do they explain away the fact that you show up at the monastery with the Emperor's amulet right after* he's been killed?
Answer me this. How do they know the Emperor's been killed if you're the only surviving witness?

Isn't there a guard what talks to your character after the Emporer gets killed? I seem to recall that being the case, but I played that bit 3 days ago and my memory is a wee bit hazy.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
LlamaGod said:
I'd be more happy if I could actually get a job :mad:

I wouldn't worry about it too much. You're obviously a pretty bright kid, so no doubt something decent will turn up. I went through a fearful phase when I finished studies, then I landed something good and realised all that worry was for nought.

Might help if you stopped wasting so much time on gaming boards though.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
As for the Eurogamer review, some perspective is needed here. Eurogamer writers mostly play console games. They are more intelligent than most other general-gaming site writers, and more PC savvy, but these are not veterans of Daggerfall and Fallout.

Their reviews are genuine, the Oblivion one is genuine. You compare Oblivion to the rest of the Xbox360 titles, and it's like Police Academy 1-8 vs Citizen Kane. These are not serious RPGers, just like they are not serious racing-simulation players, so they talk about PGR3's 'realistic driving model' for example.
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
DarkUnderlord said:
Section8 said:
How do they explain away the fact that you show up at the monastery with the Emperor's amulet right after* he's been killed?

Answer me this. How do they know the Emperor's been killed if you're the only surviving witness?

One of the Blades escapes and he goes off to announce what a useless piece of shit he is. "It's not my fault, the battles were unfairly scaled to my level" are reporterted to be his last words before facing discipline.

To answer Setion8's question, they don't really. He kind of gives you a bit of a look, then tells you where the last known ancestor and saviour of the world is, even though you're a stranger and the rest of the lineage has been murdered. It's assumed that because the existence of Martin is so super-secret (yeah, in a world of Trellis Ggflangg-D'Bor's or whatever the fuck incomprehensible fantasy sounding names TES characters have, the king is named Martin,) you must be genuine.

I haven't been able to sell off the amulet either. You can't even wear it and walk around like a big pimp.

Oh, by the way, spoilers.
 

Avé

Liturgist
Joined
Dec 31, 2004
Messages
468
Twinfalls said:
As for the Eurogamer review, some perspective is needed here. Eurogamer writers mostly play console games. They are more intelligent than most other general-gaming site writers, and more PC savvy, but these are not veterans of Daggerfall and Fallout.

Their reviews are genuine, the Oblivion one is genuine. You compare Oblivion to the rest of the Xbox360 titles, and it's like Police Academy 1-8 vs Citizen Kane. These are not serious RPGers, just like they are not serious racing-simulation players, so they talk about PGR3's 'realistic driving model' for example.

Of course the review is genuine, it still fucking whitewashes over any and all problems the game has, and makes bullshit statements like the combat is vastly improved over morrowinds(its the same 'tard!)
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Rendelius said:
Saint_Proverbius said:
Rendelius said:
I have to disappoint you. Eurogamer clearly states that 10/10 doesn't mean "perfect game". It doesn't mean it has no flaws and no glitches.

Right. It means the developer is popular. I got that.

No. You are missing the point (again).

Got a wife or a girlfriend? She loves you and will rate you 10/10.

Does that mean you have no flaws?

Go figure.

BIAS MAKES THE BEST REVIEWS

Maybe thats why everything scores 60%+ at RPGDot?
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,043
Location
The Glorious Ancient City of Loja
In this case only Rendelius here has actually some clue. Any review is biased by default and even if it is not, it does not matter.

Every reviewer is, first of all, player, and he evaluates game not from some distant point of view, but his very own. If he likes the game (and Oblivion is pretty fine game if you are not looking for RPG..in some cases even if you are), so he can rate it very good. It is stupid to call review biased because...well, it has allways been. The guy likes game, so the game gets 10 out of 10 because the guy likes it totally.

So you all are missing the point. I with Rendelius on this.
 

Daigoji_Gai

Scholar
Joined
Mar 24, 2006
Messages
261
No, not hard to implement but would require more development time, money, and patience from stock holders and fans.

So, maybe it would have been harder. This isn't 2D sprites, and perhaps the guys should spend more time on dialogue than placing rocks - but that would take away the uniqueness of the world - not something randomly generated 2D tiles that makes it easier to deliver a Fallout experience.

As for the writing and story, reading the books, you find that they are self-aware of the generic fantasy world and poke fun at the world they have created, their DnD roots (Tamriel was created by Bethsoft veterans for a pnp campaign).

Just my five cents as one of the "shameless" media fanbois.
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,043
Location
The Glorious Ancient City of Loja
As for the writing and story, reading the books, you find that they are self-aware of the generic fantasy world and poke fun at the world they have created, their DnD roots (Tamriel was created by Bethsoft veterans for a pnp campaign).

Riiiiiight.

I didnt bash Oblivion because I find it pretty solid game and I disagree with Codex's "it's shit, it sucks" -- its pretty fine game and its definetly much better than most of the hns dungeon crawlers we got recently.

But in no way it is superior or original game. It is vast, pretty big (though I expected somehow bigger from pre-game info) and there are pretty nice quests.

BUT, the storyline.... well, it sucks. It is so generic fantasy, I am about to throw up. In no way they are being ironic or sarcastic...or even self-aware. The setting might be just fine, but story...come on, it stinks. Its like vomit that's been eaten and then vomited again. No man, really, how exactly big fanboy it is required to be to actually like the story?

Oblivion has many strong sides, but story and interaction definetly isnt one of them.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom