Someone today said:The fact remains that the market for D&D games is on the PC, and if atari wants to make money off the license they will have to appeal to PC gamers.
Just for consideration.Most likely said:The fact remains that the market for FPS games is on the PC, and (...) they will have to appeal to PC gamers.
I say, let them.wallace said:If I were a game dev, and had my fanbase threatening to boycott a (nearly?) finished game over a decision long since out of my hands - it's not like they can walk, resell, and get anything back for their manhours, this is an expansion for a licensed game - I'd probably be making a lot of casual implications myself.
Wyrmlord said:Speaking of writing, I never understood why people who make NWN2 modules go through the effort of writing verbose pretentious descriptions of the landscape and setting. "You are standing in the middle of a vast forest, with a quiet isolation that gives you peace. A deer comes and the sun's light illuminates its tawny hide."
Ugh, neither is that good writing, nor is it necessary. Descriptions are for things that can't be shown in the game, and are necessary for the player to understand. It is superfluous when the game's engine is adequate for simply showing that thing, especially landscape. The main purpose of your game is to entertain foremost, and not to show off your verbose fancy phrases.
But either way, I don't think story or writing matters otherwise. If a module has fun combat, good quests, and well-designed areas, then it has everything needed for a good module.
This translates roughly to "you'll eat our shit and like it, or we'll go to consoles". Sorry. Enough's enough, methinks.MLMarkland said:Some folks are getting apoplectic for no good reason.
Think of your gaming dollars as votes.*
If there is a game that you might be interested in due to content. but that game has what you personally consider unacceptable DRM, then you have a choice regarding how to vote with your gaming dollars.
If you refuse to buy product A because of the DRM, then you are voting against the DRM as your primary action, but you have the secondary effect of saying your objection to the DRM is more important than the content of product A. You say this by taking the above-described action because this must be inferred in order for your actions to be logical (we will ignore illogical actors).
In the specific context of PC games, DRM, rpgs, etc., a potential consequence of not voting for a product with gaming dollars because of DRM vis a vis voting against a product with gaming dollars because of DRM is that similar products will be less likely to be put into production by the people who fund game development (which is not, for the most part, independent studios, but rather large entertainment conglomerates and publishers).
When the consumer discourages DRM via their dollars (votes), the producer will seek to provide DRM-free products along the path of least resistance -- and in the current gaming environment the console is the path of least resistance to a DRM-free product because the proprietary platform itself operates as the guard against piracy.
*Shareholder votes is a more apt analogy than election votes since shareholders in a company have multiple votes based on the number of shares they own just like you have multiple gaming dollar votes. Troll disclaimer: Don't confuse an analogy to the voting procedures of shareholders in a corporation with a claim that people are shareholders in the games they buy, that is not what I am saying.
MLMarkland said:When the consumer discourages DRM via their dollars (votes), the producer will seek to provide DRM-free products along the path of least resistance -- and in the current gaming environment the console is the path of least resistance to a DRM-free product because the proprietary platform itself operates as the guard against piracy.
MLMarkland said:large entertainment conglomerates and publishers could abandon the PC and develop for consoles exclusively
Futile Rhetoric said:This translates roughly to "you'll eat our shit and like it, or we'll go to consoles". Sorry. Enough's enough, methinks.
Oh, and you should browse some torrent trackers sometimes. Console games get downloaded almost as much as PC games do. It's not that difficult to mod a console.
Come on, Monty, you're just another gamer, except recently turned developer. You know all of this is bullshit.
That's already been said and that wasn't the point of the thread, dumbfuck.Naked Ninja said:You guys are idiots. Yes, not buying an RPG is more likely to send a message to Atari that there isn't a market for a game type than that you're angry with DRM.
This is not a very convincing argument. You are treating this although everything is a given, as though the men upstairs get no feedback on what is actually going on. If you aren't selling poisonous bananas, it should at one point or another dawn on you that the reason you aren't selling any is due to the pesticides. If not you, then someone else. It is not as though it is impossible to release games without DRM, just like it isn't impossible to grow non-poisonous bananas.MLMarkland said:Futile Rhetoric said:This translates roughly to "you'll eat our shit and like it, or we'll go to consoles". Sorry. Enough's enough, methinks.
It doesn't translate to that at all. I'm not in charge of financing video games. I'm not telling you to accept a particular DRM. I haven't even stated my personal positions on DRM, PC gaming, or console development.
I'm simply describing the likely outcomes of certain behavior.
Here's what it does translate to: "If you don't buy bananas, it's less likely people will sell bananas." Whether protesting the pesticides used on the bananas or having the bananas is more important to you is a personal choice; the phenomenon I am describing (and Rob was originally alluding to) is just plain old microeconomics.
Getting angry about microeconomics is akin to getting offended by geometry.
It is easy to pirate a console game if your console is modded. Modding a console is cheap and painless, and certainly isn't any more difficult than setting up a PC.The barrier to entry for PC piracy is much lower than the barrier for entry to console piracy. It doesn't matter that it is not "difficult" to pirate consoles games; what matters is that it is "easy" to pirate PC games. The marginal difference in the barriers to entry for piracy on the different platforms contributes to the profit margin on products for the different platforms, and those are the sorts of calculations that financiers of product enter into when making decisions.
LCJr. said:If you go to consoles
toroid said:MLMarkland said:large entertainment conglomerates and publishers could abandon the PC and develop for consoles exclusively
Sounds like a good plan to me. Computer gaming could really benefit from a fresh start.
And you come off like you want to affect certain behavior by describing the outcomes as if they are consequences or punishments.MLMarkland said:Futile Rhetoric said:This translates roughly to "you'll eat our shit and like it, or we'll go to consoles". Sorry. Enough's enough, methinks.
It doesn't translate to that at all. I'm not in charge of financing video games. I'm not telling you to accept a particular DRM. I haven't even stated my personal positions on DRM, PC gaming, or console development.
I'm simply describing the likely outcomes of certain behavior.
Can someone in the know fill me in on the whole business with the 1.14 patch and the DRM apparently delaying MoW? Sorry, but although I own both NWN2 and MotB, I've never visited the boards.
MotB release date: September 27 2007 (in the EU; the US and Australia release dates were later).Starwars said:...the same DRM stuff that NWN2 and MotB has right now...
Then I project/guess the end result is that D&D games on PC will no longer occur, cutting out this displeased community.
Personally, I like my RPGs on the PC. But, if the market is no longer here then, if I was Atari, I would shift my target market.
Consoles are a much lower-cost platform to develop for since you don't have to worry about compatibility or DRM.
aboyd said:didn't want game anyway