Jaesun
Fabulous Ex-Moderator
I never played DSIII mainly because it was a SquareSoft game and all of their games (even PC ones) require a consolepad to play them. I don't own one.
It would have been better if it was a behind-the-back camera instead of pseudo-isometric. There's things in the horizon that I want to see but I can't.Camera was one of the absolutely better parts of the experience, for me. It never obstructed my view. It never required me to constantly jiggle with it. Levels were designed with great attention to comply with the camera. It just fucking worked, a first in any 3D action game of this type with freely rotating camera.
Fixed.I enjoy how J_C will rip on a game like Dungeon Siege III and puts it on his "worst of the year" list and then come interview-time be all "I thought it was good for what it was ".
Yip. Journalism.
I think he was being nice, but Im sure you understand that. Besides Obsidian should be aware quite well what people think about DS3.
Ill be honest from my point of view I saw J_C as fellow gamer, who got us some more background info and not as "Journalist".
So good you fixed it twice.Fixed.I enjoy how J_C will rip on a game like Dungeon Siege III and puts it on his "worst of the year" list and then come interview-time be all "I thought it was good for what it was ".
Yip. Journalism.
You shouldn't. It's a very bland action game, a bit like Game of Thrones. There's not a pound of this fabled "Obsidian quality" in it.Should I bother to waste my time playing DS3?
I am kind of really busy.
http://www.youtube.com/watch?v=KhK1BmM8pOQ
Oh I just wasted 30 minutes of my life.
I am melting.
Josh did more work on Alpha Protocol, which Matt also asked about without chiming in with his own opinion (it too made his list of worst RPGs evah, right below DS3 even). If he were more self-aware he would have continued with his neutral stance, just referring to issues brought up in other reviews.Do you really think a developer will pack up and go home if you note you weren't a fan? Josh barely even worked on that title, FFS.
He wasn't praising the presentation, he was praising how they were structured (no recursive dialogue so it feels more like an actual conversation) and how most choices are valid (a reduction of no-brainer choices where any choice is obviously the right one or the wrong one regardless of your playstyle and character concept). He went into more detail about this in his Do (Say) the Right Thing presentation.Nice interviews and all, but I could not help but notice that Yoshi actively praised their Alpha Brotocol-style "reactivity" nonsense. Good old and dialogue trees will always be superior to Obsidian's dumbed-down cinematic quick-time garbage!
That is a good thing though. Recursion should have been dead and buried a long time ago regardless of genre.He further said that conversations felt like conversations rater than circling through a dialogue tree, as if that was a good thing,
I think getting a job at a game company, even one without a reputation for making good games, was always nearly impossible. Even if all you wanted was to be a code monkey following orders. Getting lucky has always been necessary, but usually not sufficient. The truth is the best way to get a job at a game company is to actually make a game. Then when you go for the interview you can just hand them a DVD-R and say, "Here's the game I made. Any questions?". If it's a fun game then that's better than any resume. Mods are good too of course, but not as good as a complete game.