The Obsidian Skyrim clone is real!
They're pretty clearly using the Unreal engine for their next big thing: https://i.imgur.com/7wC6vsY.png
They're pretty clearly using the Unreal engine for their next big thing: https://i.imgur.com/7wC6vsY.png
This is normal. Outer Worlds is using ue4. What about non-violent play? Probably he will also use the unreal engine. I think these job postings are something else. Probably the target tes4: Oblivion clone -)
They're pretty clearly using the Unreal engine for their next big thing: https://i.imgur.com/7wC6vsY.png
This is normal. Outer Worlds is using ue4. What about non-violent play? Probably he will also use the unreal engine. I think these job postings are something else. Probably the target tes4: Oblivion clone -)
Outer Worlds doesn't need any more programmers. Those jobs are for other projects.
Currently they are working with Unreal Engine 4 and Unity. UE4 for anything more mainstream and bigger projects and Unity for the smaller projects. If you look at the programmers they've been looking for ever since the purchase, it has always been UE4 or Unity. Experience for animators, artists etc. can be from similar engines (such as CryEngine or Source) because of the mechanics involved and similarity on how the games work on those engines. If you are designing combat, experience from an engine that does 1st person games is something that you wiil look for from a candidate, yet you don't want to fixate on Unreal Engine alone because most of the work will be done using other tools (in the combat designer case Maya, 3ds Max and XSI).
ue4 is not an engine that is sufficient for large projects
The Source game engine can do this, also ue4 does not visually reflect black completely. You always see a redhead.
Unity game engine is better if your goal is to create a dark world
The Source game engine can do this, also ue4 does not visually reflect black completely. You always see a redhead. Unity game engine is better if your goal is to create a dark world
The poor chap hired to that position and having to work under Sawyer..."first-person melee combat"
Sawyer:
The Source game engine can do this, also ue4 does not visually reflect black completely. You always see a redhead. Unity game engine is better if your goal is to create a dark world
Disagree, I use UE4 to play back my Criterion blu-ray collection on my reference OLED master monitor, and I can assure you the blacks are superbly inky yet the grading remains accurate with no trace of black crush.
The Source game engine can do this, also ue4 does not visually reflect black completely. You always see a redhead. Unity game engine is better if your goal is to create a dark world
Disagree, I use UE4 to play back my Criterion blu-ray collection on my reference OLED master monitor, and I can assure you the blacks are superbly inky yet the grading remains accurate with no trace of black crush.
Irrelevant:
You can not understand from a modern screen like OLED. Probably every game will come black enough for you. Because the quality of the monitor you are looking at prevents this kind of deterioration. ue4 is very good in terms of color revelations, but it reflects much light when it comes to dark environments. The Unity game engine is more balanced in this regard. Hollow knight game, for example, is a good example. You won't find a game like hollow knight in ue4, but you'll usually see more vibrant, more colorful games. The source game engine is better than both, as you can see from ToEE. You can actually think of it as the Diablo 2 game engine and the Diablo 3 game engine. d2 was created for a gothic world and d3 is for a colorful world. The bard's tale 4 is a nice example of this. (Old unity, new ue4)
The Source game engine can do this, also ue4 does not visually reflect black completely. You always see a redhead. Unity game engine is better if your goal is to create a dark world
Disagree, I use UE4 to play back my Criterion blu-ray collection on my reference OLED master monitor, and I can assure you the blacks are superbly inky yet the grading remains accurate with no trace of black crush.
Irrelevant:
You can not understand from a modern screen like OLED. Probably every game will come black enough for you. Because the quality of the monitor you are looking at prevents this kind of deterioration. ue4 is very good in terms of color revelations, but it reflects much light when it comes to dark environments. The Unity game engine is more balanced in this regard. Hollow knight game, for example, is a good example. You won't find a game like hollow knight in ue4, but you'll usually see more vibrant, more colorful games. The source game engine is better than both, as you can see from ToEE. You can actually think of it as the Diablo 2 game engine and the Diablo 3 game engine. d2 was created for a gothic world and d3 is for a colorful world. The bard's tale 4 is a nice example of this. (Old unity, new ue4)
The subject has gone to ridiculous places.
Which do you think is darker?
Meh....china....find the city if you can.The subject has gone to ridiculous places.
Which do you think is darker?
Damn straight it has! Also, New York is way, WAY darker than Paris. See for yourself: