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Obsidian General Discussion Thread

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
Nigga, you can't have a pirate game with ship-traveling main character and not have ship to ship combat. If the system wasn't fun for players, that's on Sawyer for fucking it up. Perhaps next time he should focus on making the ship combat interesting instead of focusing on adding personalities to the sailors or making them do gay sex with the captain.

You can, but Feargus or Sawyer didn't think out of the box. Deadfire could have been bait'n'switch for sailing the sea with tamed dragon destroying ships. On the other hand pop'a'dragon minigame.
Progressive and pretentious relationships are sideeffect of modern culture.

GoT-S8E4-Feature.jpg
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Nigga, you can't have a pirate game with ship-traveling main character and not have ship to ship combat. If the system wasn't fun for players, that's on Sawyer for fucking it up. Perhaps next time he should focus on making the ship combat interesting instead of focusing on adding personalities to the sailors or making them do gay sex with the captain.
Nigga, maybe he could work on it in his own time like he did with the J.S Hardcore Mode 2.0 for FNV, then. Is that the implication? Cause I'm pretty sure he didn't "fuck it up" any more than he didn't magically "freeze time" for the game's release window here.

Are you saying he didn't have enough time to make it work? I ain't buying that, because it's a fairly complex system under the hood. You have wind, range, sailor xp and personalities, different cannons and ammo types, bigger ships having different turn rates, boarding, ramming, making repairs, and so on. Clearly a lot of time and resources went into making all this and yet the system fucking sucks. That's Sawyers responsibility and nobody elses.
 

Junmarko

† Cristo è Re †
Patron
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Schläfertempel
Are you saying he didn't have enough time to make it work?
Yes, because it does work, but as you say the level of engagement isn't there because it doesn't extend beyond it's job. So I'd assume Sawyer is probably pissed because he knew going in there wouldn't be enough time for it meet his standards and he'd just have to deal with it being "passable". He's clearly an obsessive designer, good trait, but time isn't always on your side.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,757
Sawyer broke the rules that he himself is aware about when it comes to minigames: make them quick to go through, keep them simple. What an overthinking maroon.
 

Junmarko

† Cristo è Re †
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Sawyer broke the rules that he himself is aware about when it comes to minigames in RPG: make them quick to go through, keep them simple. What an overthinking maroon.
Seems no one can agree whether the ship battles were meant to be a mini-game or something like Sid Meier's Pirates.
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Time to update this projects list. Ethics Gradient over at Obsidian forums did some digging and found out that Grounded is actually Project Maine.

1. Delaware - Knights of the Old Republic II
2. Pennsylvania - Neverwinter Nights 2
3. New Jersey - Dwarfs
4. Georgia - Alpha Protocol
5. Connecticut - Aliens: Crucible
6. Massachusetts - Mask of the Betrayer
7. Maryland - Dungeon Siege III
8. South Carolina - Storm of Zehir
9. New Hampshire - Fallout: New Vegas
10. Virginia - Cancelled Xbox Live Arcade Action-RPG
11. New York - South Park: The Stick of Truth
12. North Carolina - Stormlands
13. Rhode Island - Cancelled
14. Vermont - Tyranny
15. Kentucky - Prey 2
16. Tennessee - Pathfinder Adventures
17. Ohio - Armored Warfare
18. Louisiana - Pillars of Eternity 2
19. Indiana - The Outer Worlds
20. Mississippi - ????
21. Illinois - ???
22. Alabama - ???
23. Maine - Grounded
24. Missouri - Sawyer's project
 

Whipped Cream

Savant
Patron
Joined
Mar 23, 2019
Messages
151
*Puts detective hat on*

Based on the job postings on Obsidian's website and LinkedIn its pretty clear that one of the three projects between Indiana and Maine is a AAA first-person single-player next-gen action RPG in Unreal Engine 4. The Combat System Designer job posting is particularly interesting because it begins with "Obsidian Entertainment is looking for a Combat Systems Designer with proven experience developing first-person melee combat gameplay to join our team of talented developers". Source: https://www.obsidian.net/jobs/open-positions/design/1138-combat-designer. The emphasis on melee combat suggests that it might be a fantasy RPG, which makes sense since they already have a gun-focused RPG franchise going with The Outer Worlds. Rand al Thor, the Xbox YouTuber who had advance knowledge on Grounded, mentioned that in addition to Grounded Obsidian were working on a larger game which was "the one that Microsoft purchased the studio for". Source: https://www.youtube.com/watch?v=lpFT1Fp7BrY&t=442s. I presume this is the same game, Chris Parker's long-rumored Skyrim-clone. But its worth noting that Playground Games are working on Fable 4, so it would be a bit weird if Microsoft had two Skyrim-clones releasing around the same time.

Two of the job postings mention multiplayer and Unreal Engine, but those might be for Grounded, so no reason for alarm just yet.

The other two projects appear to be either small-scale or cancelled projects.

Back in February Fergus said to Game Informer that "We have The Outer Worlds' team, which are the majority of our development. We saw the small group of people that are finishing up Pillars of Eternity and then we have two other teams that are starting things up." Source: https://www.youtube.com/watch?v=3pjgB30XSzs&t=298. Those two teams were presumably Grounded and the big Microsoft game. But then what about the two other projects between Indiana and Maine? From LinkedIn we know that Matthew Perez started as game director on a project in January 2019, while Brandon Adler started as design director on an unnanounced title in October 2018 and was promoted to game director in July 2019. Josh Sawyer posted the picture of his new Project Missouri notebook on his twitter in July 2019 so Missouri appears to have been started around that time. Missouri is probably his rumored medieval autistic monk simulator. There was also rumors of a project being canned sometime in 2019. Then there's the comments made about both Chris Parker and Fergus wanting to be game directors now that Microsoft owns the studio, which puts the number of potential game directors at 5, not counting Tim, Leonard and Adam Brennecke (director of Grounded).

TLDR: I'm confused.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
Probably: They have an AAA size-team working on that first person RPG for early next-gen, they have TOW team; probably scaled down atm preping sequel or making DLC, they have the small Grounded team and Josh's non-violent game team which should also be small I guess. The rest either canned or also small teams :P

MS must be liking Obs' multiple team approach for such a not too large studio.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Probably: They have an AAA size-team working on that first person RPG for early next-gen, they have TOW team; probably scaled down atm preping sequel or making DLC, they have the small Grounded team and Josh's non-violent game team which should also be small I guess. The rest either canned or also small teams :P

MS must be liking Obs' multiple team approach for such a not too large studio.

So

AAA-Skyrimlike by Chris Parker
Small project by Matthew Perez
Small non-violent project by Josh Sawyer
Grounded by Adam Brennecke
Small/Large project by badler
Small team that works on Outer Worlds post-launch content (possible preps OW2 in the future)

I think that's all. I doubt they have more than 6 teams currently working.
 
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Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
AAA-Skyrimlike by Chris Parker
Small project by Matthew Perez
Small non-violent project by Josh Sawyer
Grounded by Adam Brennecke
Small/Large project by badler
Small team that works on Outer Worlds post-launch content (possible preps OW2 in the future)

Do we know the canned one is not one of Perez's/Adler's projects?
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
AAA-Skyrimlike by Chris Parker
Small project by Matthew Perez
Small non-violent project by Josh Sawyer
Grounded by Adam Brennecke
Small/Large project by badler
Small team that works on Outer Worlds post-launch content (possible preps OW2 in the future)

Do we know the canned one is not one of Perez's/Adler's projects?

Yep it was Perez (Or at least he isn't a game director anymore, instead Lead Area Designer)

https://www.linkedin.com/in/matthew-perez-4631672a/

(Also if this wasn't posted yet, Dini McMurry has left Obsidian)

https://www.linkedin.com/in/dini800/
 

Prime Junta

Guest
Past forgotten, Feargus and Avellone joined together would bring joy with groundbreaking cRPG.

How many disappointments will it take before you let go of your old heroes? Their fire has gone out. All they're doing is sucking out the air from the room, stopping new talent from emerging.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I find it hard to believe that company of 200 people is simultaneously working on 5 games, given that most of the staff would be on TOW and Parker's project.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,757
I find it hard to believe that company of 200 people is simultaneously working on 5 games, given that most of the staff would be on TOW and Parker's project.
The others are smaller. Grounded is just a dozen people. Sawyer Elysium is probably fewer than a dozen.

I imagine PoE 3 likely fell victim to scheduling conflicts. This killed Bioware games/ideas for smaller games earlier in the decade.

Additional edit: This also might explain why Kate Dollarhyde is no longer a narrative lead. :) Bullet. dodged.
 
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DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
If they don't have a big AAA Bethesda style Xbox 4 exclusive in development then Microsoft is super fucking retarded. That's a no-brainer.

As for whether they'll be able to make shit like Pillars and Tyranny still, probably... but "more console friendly" will probably be an edict from on high, and I doubt it'll be Pillars 3 considering the "it sold like shit" articles this month.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
As for whether they'll be able to make shit like Pillars and Tyranny still, probably... but "more console friendly" will probably be an edict from on high

Probably Flight Simulator, Gears Tactics, and Age of Empires 4 will be good indications on that.
 

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