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- Jan 28, 2011
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Intermediate/Senior System Designer
Obsidian Entertainment is looking for an Intermediate System Designer and a Senior System Designer to join our team of talented developers.
These roles work closely with artists, animators, audio, and gameplay programmers to develop the main RPG features and systems of the game. The ideal candidates are people who can collaboratively plan and create fun, engaging, and deep RPG systems and features.
Responsibilities
Requirements
- Collaborate with other system designers to improve existing game systems as well as define new systems and features
- Take ownership of the design of a feature or system and collaborate with other departments in implementing them
- Document and refine game system and feature designs
- Actively participate in creative and technical problem-solving discussions
- Play the game regularly to iterate on balance and progression
- Utilize team, player, and focus feedback to continually improve the game features and systems
- Create content that adheres to tight schedules and assist others in meeting deadlines
Pluses
- Intermediate: 2 years prior experience in the game industry as a system designer with at least one shipped title
- Senior: 5 years prior experience in the game industry as a system designer with at least one shipped title
- Relevant experience in working directly within a game engine to implement, test, and iterate
- Strong understanding of RPG game systems and balance
- Proficient in balancing game systems for difficultly, progression, and fun
- Ability to communicate a vision, present ideas, listen to the ideas of others, and accept critical feedback objectively
Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.
- Experience with Unreal Engine 4
- Experience and proficiency with Excel
- Programming or scripting experience
- Experience working on games with role-playing elements
- Highly analytical with exceptional attention to detail
- Love of computer and console role-playing and action games
Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.
But combat is servicable in POE no matter you like it or not. Druid and Cipher were quite interesting.Well since both PoE games had 0 thought put into combat encounters there is nothing to be surprised about
however there is no proper combat(encounters) to put those character builds in use.
Narrative Designer
Obsidian is looking for an enthusiastic Narrative Designer to join our growing team of RPG developers.
The Narrative Designer should have excellent communication and organization skills, the ability to negotiate with peers in a goal-oriented way, and the ability to balance the Narrative Lead's goals with the needs of the Area Design team and the expectations of the game's intended audience.
The Narrative Designer is ultimately an advocate for the audience's best experience and continuously works toward that goal.
Responsibilities
Requirements
- Work with the Narrative Lead, Content Design Director, and Area Designers to develop dialogue and supplemental writing for the game's characters and quests
- Help maintain the consistency and integrity of the intellectual property in the game's writing
- Provide peer review for writing by other teammates
- Work with the Audio Director, Narrative Lead, external voice directors, and voice actors to provide guidance during recording sessions
Pluses
- 2+ years of professional game writing experience
- Experience working as a writer on at least one shipped game
- Working knowledge of RPG conventions
- Experience writing for multiplayer games
- Experience writing branching dialogue
- Experience working with scripting languages
- Experience writing dialog for voiced characters in at least one shipped game
- Experience with in-studio voice recording sessions
- Familiarity with the Unreal Engine
From xbawks mag, outer worlds interview
Lmao
Pillars 3 was canceled, it's dead.If Obsidian really does Pillars of Eternity III, for God's sake make the protagonist a completely new character. What they did with the Watcher was their most grevious error story-wise. Every part of the game should have a separate protagonist, plain and simple.
UbiSoft did produce a new Might and Magic game, something far more low-key
From xbawks mag, outer worlds interview
Lmao
Sawyer's yet another visit to Poland: https://www.gamasutra.com/view/pres...dustry_Conference_announces_next_speakers.php
Game Industry Conference (GIC) announces next speakers for their upcoming event, taking place from October 17th to 20th in Poznan, Poland.
More experienced game designers will be interested in the Game Design Summit. There, they will have the opportunity to take part in up to 30 workshops. Highly qualified speakers will share their expertise with attendees, e.g. Josh Sawyer of Obsidian and Piotr Mistygacz of Techland.
Was something cancelled? Obsidian lost suddenly 4 employees on Linkedin.
Or some Outer Worlds contract workers that are a bit late to adjust their linkedin?
Could be people starting new jobs in January who are taking the opportunity to quit early and enjoy extended Christmas vacations. 4 people leaving is just regular turnover for a company of Obsidian's size.Was something cancelled? Obsidian lost suddenly 4 employees on Linkedin.
Or some Outer Worlds contract workers that are a bit late to adjust their linkedin?
Not in the photo. I almost thought beardman on the right was him, but no arm tattoos.Is Sawyer hiding in the back or they decided to finally put him down ?