Mr. Chris Avellone said:Occam's Paintbrush - a desperate attempt to paint over the whole point of Occam's Razor. Telltale signs: Usually involves watercolors and normally-straight flowchart arrows twisted into knots.
im not sorryI'm sorry, but fuck this company.
December 8, 2021 In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018.
Games discussed: Adventure, Ultima series, Bard’s Tale series, Gold Box series, Dungeons & Dragons, Pillars of Eternity, Tyranny, Darklands, Quake, Planescape Torment, Icewind Dale series, Baldur’s Gate series
In this video Jeff Grub here drops an anecdote about how Obsidian was all ready to show off Avowed during this year's E3 but Microsoft told them "No, show Outer Worlds 2!" so they cobbled together that cringe trailer making fun of themselves for not having anything to actually show, and after the event was over Obs got a message from MS that was something along the lines of "WTF why didn't you show off Avowed?!?!?!?!" with a response of "We did what you told us to do!"
(properly timestamped)
An unexpected turn of events really.
January 10, 2022 In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don’t welcome rebalancing their games. This episode was recorded March 24, 2018.
Games discussed: Baldur’s Gate series, Icewind Dale series, Neverwinter Nights, Fallout series, Civilization series, Gauntlet: Seven Sorrows, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity series, Into the Breach, Torchbearer, Tyranny, Darkest Dungeon, Phantom Doctrine
According to this website, Obsidian is planning to "release one game every year, for the next 7 years".
https://technewsinc.com/xbox-rumors-1-obsidian-game-a-year-and-xbox-game-studios-details-xbox-one/
Xbox Rumors: 1 Obsidian Game a Year and Xbox Game Studios Details | Xbox One
The latest rumors about Xbox Studios’ plans were shared in the latest Xbox Two podcast hosted by Rand al Thor 19 and Jez Corden. The latter has already proven in the past that it has reliable sources within Microsoft and has shared a lot of information about some of the projects going on at Xbox. With three hours of podcasts to listen to, we bring you a recap!
The latest rumors from Xbox Studios
A lot of information was shared during the show and while we already know a lot of Xbox exclusives are in the works, a few more details have arrived with this podcast. It should be borne in mind that these are rumors until anything is officially confirmed, but that is already enough to wait before future announcements at the end of the year.
Avid, Outer Realms 2 and Obsidian
Avowed has already been talked about recently with details suggesting that the medieval RPG looks like it will follow in the footsteps of The Elder Scrolls and The Outer Worlds. About 100 people are currently working on Avowed according to Jez Corden, and about 70 are on The Outer Worlds 2. The podcast talks about more than 120 people, but Jez later changed his mind.
Studio Obsidian actually aims to release one game per year for 7 years, or one game per year for the entire current generation of consoles. Therefore, 2022 will be allocated to Grounded and 2023 to Avowed. But another secret game, Josh Sawyer’s, is said to be in development. This will be developed by a small team, somewhat similar to the team that took care of Grounded.
Hopefully in development, like they should be. That rumor of one game every year is a ghastly thing.is it like 4 years they got bought by microsoft right? where are the games?
As I'm sure you can find on your own on Josh Sawyer's social media accounts, that was something that Feargus had been wanting for a while now.Wait a fucking minute; so, this sniveling studio gets acquired by Microshit and almost immediately starts developing a first person game based on Pillars of Eternity?
To be fair, that first offer for a takeover came from a company that was apparently very transparent about wanting Obsidian not for creating games but to add to their workforce. I can understand why any other pitch would be more appealing than that.Whose bright idea was this? Just read an article saying Obshittian refused a prior takeover and suggested they allowed themselves to be bought out by Bill Gates' demonspawn because "it had to be someone they could sit down and have a beer with."
The optimists here will rate you "optimistic". I'm actually expecting them to resurrect the Arcanum IP, but then just produce something mediocre like The Outer Worlds.So why isn't anyone excited for Arcanum sequel now that Activision's part of MS?
acquisition trap?