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Obsidian...what happened?

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
I like to think I'm a pretty nice person, I don't like or agree with the racism and sexism on here, I think it's good to be kind to people and that the world needs more love in it. I'm almost done with my psychology PhD and I'm really invested in figuring out how to build community and empathy and stop cycles of violence.

but will this Templar guy shut the fuck up?

No. I understand you would love a monoculture-echochamber where only your opinion and those who agree 100% with you is posted, but it is nice that RPGCodex still remains a free forum, despite your hard efforts to destroy it.

I know it may seem strange to you, but there are people that don't enjoy what a small vocal cult inside the Codex enjoys. Sales show that pretty clearly and objectively/scientifically i might add. In fact, i would argue that i am not the troll, YOU ARE.
 
Joined
May 26, 2020
Messages
409
I like to think I'm a pretty nice person, I don't like or agree with the racism and sexism on here, I think it's good to be kind to people and that the world needs more love in it. I'm almost done with my psychology PhD and I'm really invested in figuring out how to build community and empathy and stop cycles of violence.

but will this Templar guy shut the fuck up?

That's why I'm always so apprehensive about "nice" people. Words can't hurt you. Stop equating words with actual violence. You've seen nothing yet, missy.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Obsidian became big, woke and "professional", that's what happened.

Man, sounds like it's Bioware all over again...

Bioware up to 2012 was still onto business of making games popular with gamers (aka straight males) they even made Ashley Williams the first wifu from Mass Effect 1 more hot:

350
210


Then something happened and:

iu


We need to thank Trump for this too, thanks to Trump Deregment Syndrome masks have fallen of and EA exec board stopped to rein in their SJW workforce.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,582
Strap Yourselves In Pathfinder: Wrath
Yeah, back in the day writing was often functional and the focus was on presenting the player with interesting situations, quests, and some backstory lore. Now everything has to be shoved in your face, voice-acted, emphasized, and adorned with prose so flowery a florist would grow jealous just to show off how GOOD the writing is.

Tides of Numenera was the perfect example of this. People liked Planescape Torment for the story! It had a lot of text! That means our game should also have a lot of text! Text! Text! Text! Let's add another descriptive paragraph here! Some adjectives there! Two paragraphs of pointless prose here, just to hammer home how competent our writers are!
That's an interesting take (functional writing). I am thinking back to how games such as PST used writing just to describe moments outside of the game's graphical limitations or scope.

Still, I think they do not know what to write anymore, so they just don't. They pick a shocking scene or "subversion" and write around it.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,506
Location
Bulgaria
Joke aside,it is pretty much true. Most game devs companies burn out their innovative thinking and run out if ides after a few games. People are not creative pipes,they have one or two good ideas and then they run out of it. Sadly most of them are also narcisistic bastards that don't want to admit it and hire new creative people to produce a new product. They everything to keep on their posts and shoot down any idea better than theirs,out of ego. That is happening to every single dev studio,they had a few good games and then they begin producing garbage. Also that is why not a single old icon of gaming had produced a good game with their kickstarter money.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,783
Location
Reichskommissariat Russland ᛋᛋ
One of the reasons the Suikoden games on the original Playstation are some of my favorites, is the villains. They are cartoony/anime games but still have some of the best villains ever made. The most memorable of course is Luca Blight in Suikoden II, a badass motherfucker who genuinelly makes you feel dread and hate at the same time. Even the battle to beat him is majestic. And the plot twist is that he isn't even the final villain! (i won't go into spoilers, if you haven't played it, get an emulator and a ROM and dew it!)

Final Fantasy VII is memorable for many things but one of the most important is Sephiroth. This guy, again, was a mysterious badass motherfucker with a huge sword that was able to cut through enemies like butter and destroy huge snakes that your whole team couldn't beat and had to ride a chocobo to run away from. This creates dread in the player because things like that make you feel the power of the villain, and when you finally subdue him you feel you have matched this level of power.
Confirmed, TemplarGR is weeaboo! You probably play your Skyrimjob with animu mods, innit?
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
Confirmed, TemplarGR is weeaboo! You probably play your Skyrimjob with animu mods, innit?

95% of my Skyrim playtime has been vanilla+ DLC + unofficial patch. I don't like the other mods much, i prefer the vanilla experience, the way Todd intended. And i hate anime, so no.

BTW the original Suikoden i played in 1996 and the II in early 00s using an emulator (it wasn't released in Europe). I was young at that time and Suikoden is one of the few exceptions of japanese games that were actually good. It is one of the few jrpgs i can heartily recommend to everyone, they are good games and despite being old they are easily playable in 2020 due to cartoony graphics. They aged well.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
I've said this a thousand times but I find most games are suffering from a lack of good villains.

I totally agree with this. Problem is, it is hard to create a good villain without making the game adult-only, restricting sales a lot. A good villain typically needs to be menacing and to make you hate him and want to beat him. You have to make the player fear him and loathe him, and in many cases even respect him in the case of cunning villains. Something that is very hard to do without excessive violence and adult themes. It has happened in the past, but it is rare. That is why most games fail to do villains justice.

One of the reasons the Suikoden games on the original Playstation are some of my favorites, is the villains. They are cartoony/anime games but still have some of the best villains ever made. The most memorable of course is Luca Blight in Suikoden II, a badass motherfucker who genuinelly makes you feel dread and hate at the same time. Even the battle to beat him is majestic. And the plot twist is that he isn't even the final villain! (i won't go into spoilers, if you haven't played it, get an emulator and a ROM and dew it!)

Other quality villains were the Reapers in ME Trilogy. You felt genuine dread about them because they were mysterious omnipotent machines of terrible power, able to destroy an old alien civilization that was far more advanced than anything on the galaxy today. This theme was present in all 3 games, subtle but there, and made the Reapers memorable even though they rarely were on the screen.

Final Fantasy VII is memorable for many things but one of the most important is Sephiroth. This guy, again, was a mysterious badass motherfucker with a huge sword that was able to cut through enemies like butter and destroy huge snakes that your whole team couldn't beat and had to ride a chocobo to run away from. This creates dread in the player because things like that make you feel the power of the villain, and when you finally subdue him you feel you have matched this level of power.

BG 1 and 2 both had powerful villains that showcased their powers early in the game and made you fear them. Sarevok butchered your foster father in front of your eyes, who was no weakling himself, and Irenicus was just having fun and was killing mages in Amn for sport. These things made them memorable.

Other funny twists are possible, for example KOTOR. In KOTOR, Revan is this awesome Sith Lord villain that is so powerful, he was actually the boss of the villain of the game, and you hear so many terryfying things about Revan, then you discover you are Revan. LOL. It was really an awesome twist.

I feel like you are on the right track here, but to make the player care about the antagonist you dont need rape or mass violence. Thats just edgy surface value. You need to place emotional punches.

Sephiroth butchers a boss that is a roadblock for you and you can fight yourself. Midgar Zolom is not important because he stabbed a big snake with a long sword, but because you feel annoyance and respect for Zolom since you probably fought it already and got a game over from that fire spell that speedrunners use. Also there is that spoiler that the entire internet knows at this point.

Sarevok kills your stepfather, but more importantly the game tried to make you care about him before.
Irenicus takes Imoen and steals your divine spark which you slowly manifested over the course of an entire game.

But making you care for a character before killing him with the bad guy is a lot of work so many fail to do it.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
Joke aside,it is pretty much true. Most game devs companies burn out their innovative thinking and run out if ides after a few games. People are not creative pipes,they have one or two good ideas and then they run out of it.
Feargus should hire someone to be Obsidian personal psychotherapist and psychoanalyst to keep their mental health and productivity in balance. Maybe that someone should be fantadomat.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
With regards to psychology of game development/the stress caused, it's probably a bad idea to have someone be in a lead position for more than one game consecutively.
Probably need a way to view rotating employees around without it being viewed as demoted. Not good to have that much stress on a person for prolonged periods of time.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,506
Location
Bulgaria
Joke aside,it is pretty much true. Most game devs companies burn out their innovative thinking and run out if ides after a few games. People are not creative pipes,they have one or two good ideas and then they run out of it.
Feargus should hire someone to be Obsidian personal psychotherapist and psychoanalyst to keep their mental health and productivity in balance. Maybe that someone should be fantadomat.
:nocountryforshitposters:
Nigga,i will die before i work for a kwanza libtards....or any kwanza for that matter.
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.
.
.
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Feargus needs to scam the shit out of microsoft and retire like the chad he is lol. I never cared about all that butthurt of may that came from MCA. Don't care about muh employment rights,bonuses or if he hires his 5 year old kid. I care only about getting a good product,it is a good game i will buy it,if it is shit game......well suck on those nuts biatch!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,506
Location
Bulgaria
With regards to psychology of game development/the stress caused, it's probably a bad idea to have someone be in a lead position for more than one game consecutively.
Probably need a way to view rotating employees around without it being viewed as demoted. Not good to have that much stress on a person for prolonged periods to time.
Muh retarded cuck shit. As if anyone thinks about the psychology of miners that spend their whole day in a fucking hole lol. Devs are a bunch of whiny bitches that need to put in their place. Can't stand when they and youtube fats begin to bitch about crunch time while taking 5 digit monthly salaries lol. A bunch of degenerate champaign socialist scum.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,475
With regards to psychology of game development/the stress caused, it's probably a bad idea to have someone be in a lead position for more than one game consecutively.
Probably need a way to view rotating employees around without it being viewed as demoted. Not good to have that much stress on a person for prolonged periods of time.
Todd Howard has done it for 4 games in a row, and that bastard doesn't even age. Maybe the trick is just not giving a shit about the product.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
With regards to psychology of game development/the stress caused, it's probably a bad idea to have someone be in a lead position for more than one game consecutively.
Probably need a way to view rotating employees around without it being viewed as demoted. Not good to have that much stress on a person for prolonged periods of time.
Todd Howard has done it for 4 games in a row, and that bastard doesn't even age. Maybe the trick is just not giving a shit about the product.
Todd Howard is man perfected, no surprise he's capable of releasing 4 back to back greatest video games of all time.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,506
Location
Bulgaria
As if anyone thinks about the psychology of miners that spend their whole day in a fucking hole lol.
I once met an Aussie miner, who was on vacation in Moscow, carelessly sipping local beer. He said that he was earning over 100k of Aussie bucks per year. That day I dreamed about working as a miner in Aussieland.
Yeah,sadly that is like 50k kwanza shekels,which devs get in a few months :).
 

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