I like to think I'm a pretty nice person, I don't like or agree with the racism and sexism on here, I think it's good to be kind to people and that the world needs more love in it. I'm almost done with my psychology PhD and I'm really invested in figuring out how to build community and empathy and stop cycles of violence.
but will this Templar guy shut the fuck up?
That's an oversimplification. Writers like George Ziets and John Gonzalez had to be hired, you know. What happened is that Obsidian's hiring procedure and the company culture changed.The good writers left - end of story.
I like to think I'm a pretty nice person, I don't like or agree with the racism and sexism on here, I think it's good to be kind to people and that the world needs more love in it. I'm almost done with my psychology PhD and I'm really invested in figuring out how to build community and empathy and stop cycles of violence.
but will this Templar guy shut the fuck up?
Obsidian became big, woke and "professional", that's what happened.
Obsidian became big, woke and "professional", that's what happened.
Man, sounds like it's Bioware all over again...
That's an interesting take (functional writing). I am thinking back to how games such as PST used writing just to describe moments outside of the game's graphical limitations or scope.Yeah, back in the day writing was often functional and the focus was on presenting the player with interesting situations, quests, and some backstory lore. Now everything has to be shoved in your face, voice-acted, emphasized, and adorned with prose so flowery a florist would grow jealous just to show off how GOOD the writing is.
Tides of Numenera was the perfect example of this. People liked Planescape Torment for the story! It had a lot of text! That means our game should also have a lot of text! Text! Text! Text! Let's add another descriptive paragraph here! Some adjectives there! Two paragraphs of pointless prose here, just to hammer home how competent our writers are!
Confirmed, TemplarGR is weeaboo! You probably play your Skyrimjob with animu mods, innit?One of the reasons the Suikoden games on the original Playstation are some of my favorites, is the villains. They are cartoony/anime games but still have some of the best villains ever made. The most memorable of course is Luca Blight in Suikoden II, a badass motherfucker who genuinelly makes you feel dread and hate at the same time. Even the battle to beat him is majestic. And the plot twist is that he isn't even the final villain! (i won't go into spoilers, if you haven't played it, get an emulator and a ROM and dew it!)
Final Fantasy VII is memorable for many things but one of the most important is Sephiroth. This guy, again, was a mysterious badass motherfucker with a huge sword that was able to cut through enemies like butter and destroy huge snakes that your whole team couldn't beat and had to ride a chocobo to run away from. This creates dread in the player because things like that make you feel the power of the villain, and when you finally subdue him you feel you have matched this level of power.
Confirmed, TemplarGR is weeaboo! You probably play your Skyrimjob with animu mods, innit?
I've said this a thousand times but I find most games are suffering from a lack of good villains.
I totally agree with this. Problem is, it is hard to create a good villain without making the game adult-only, restricting sales a lot. A good villain typically needs to be menacing and to make you hate him and want to beat him. You have to make the player fear him and loathe him, and in many cases even respect him in the case of cunning villains. Something that is very hard to do without excessive violence and adult themes. It has happened in the past, but it is rare. That is why most games fail to do villains justice.
One of the reasons the Suikoden games on the original Playstation are some of my favorites, is the villains. They are cartoony/anime games but still have some of the best villains ever made. The most memorable of course is Luca Blight in Suikoden II, a badass motherfucker who genuinelly makes you feel dread and hate at the same time. Even the battle to beat him is majestic. And the plot twist is that he isn't even the final villain! (i won't go into spoilers, if you haven't played it, get an emulator and a ROM and dew it!)
Other quality villains were the Reapers in ME Trilogy. You felt genuine dread about them because they were mysterious omnipotent machines of terrible power, able to destroy an old alien civilization that was far more advanced than anything on the galaxy today. This theme was present in all 3 games, subtle but there, and made the Reapers memorable even though they rarely were on the screen.
Final Fantasy VII is memorable for many things but one of the most important is Sephiroth. This guy, again, was a mysterious badass motherfucker with a huge sword that was able to cut through enemies like butter and destroy huge snakes that your whole team couldn't beat and had to ride a chocobo to run away from. This creates dread in the player because things like that make you feel the power of the villain, and when you finally subdue him you feel you have matched this level of power.
BG 1 and 2 both had powerful villains that showcased their powers early in the game and made you fear them. Sarevok butchered your foster father in front of your eyes, who was no weakling himself, and Irenicus was just having fun and was killing mages in Amn for sport. These things made them memorable.
Other funny twists are possible, for example KOTOR. In KOTOR, Revan is this awesome Sith Lord villain that is so powerful, he was actually the boss of the villain of the game, and you hear so many terryfying things about Revan, then you discover you are Revan. LOL. It was really an awesome twist.
Feargus should hire someone to be Obsidian personal psychotherapist and psychoanalyst to keep their mental health and productivity in balance. Maybe that someone should be fantadomat.Joke aside,it is pretty much true. Most game devs companies burn out their innovative thinking and run out if ides after a few games. People are not creative pipes,they have one or two good ideas and then they run out of it.
Feargus should hire someone to be Obsidian personal psychotherapist and psychoanalyst to keep their mental health and productivity in balance. Maybe that someone should be fantadomat.Joke aside,it is pretty much true. Most game devs companies burn out their innovative thinking and run out if ides after a few games. People are not creative pipes,they have one or two good ideas and then they run out of it.
Muh retarded cuck shit. As if anyone thinks about the psychology of miners that spend their whole day in a fucking hole lol. Devs are a bunch of whiny bitches that need to put in their place. Can't stand when they and youtube fats begin to bitch about crunch time while taking 5 digit monthly salaries lol. A bunch of degenerate champaign socialist scum.With regards to psychology of game development/the stress caused, it's probably a bad idea to have someone be in a lead position for more than one game consecutively.
Probably need a way to view rotating employees around without it being viewed as demoted. Not good to have that much stress on a person for prolonged periods to time.
Todd Howard has done it for 4 games in a row, and that bastard doesn't even age. Maybe the trick is just not giving a shit about the product.With regards to psychology of game development/the stress caused, it's probably a bad idea to have someone be in a lead position for more than one game consecutively.
Probably need a way to view rotating employees around without it being viewed as demoted. Not good to have that much stress on a person for prolonged periods of time.
Todd Howard is man perfected, no surprise he's capable of releasing 4 back to back greatest video games of all time.Todd Howard has done it for 4 games in a row, and that bastard doesn't even age. Maybe the trick is just not giving a shit about the product.With regards to psychology of game development/the stress caused, it's probably a bad idea to have someone be in a lead position for more than one game consecutively.
Probably need a way to view rotating employees around without it being viewed as demoted. Not good to have that much stress on a person for prolonged periods of time.
I actually like the dude,he is master snake oil merchant. Could sell you a donley's milk.Todd Howard
I once met an Aussie miner, who was on vacation in Moscow, carelessly sipping local beer. He said that he was earning over 100k of Aussie bucks per year. That day I dreamed about working as a miner in Aussieland.As if anyone thinks about the psychology of miners that spend their whole day in a fucking hole lol.
Yeah,sadly that is like 50k kwanza shekels,which devs get in a few months .I once met an Aussie miner, who was on vacation in Moscow, carelessly sipping local beer. He said that he was earning over 100k of Aussie bucks per year. That day I dreamed about working as a miner in Aussieland.As if anyone thinks about the psychology of miners that spend their whole day in a fucking hole lol.