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Game News Obsidian's next game is Tyranny, an isometric RPG set in a fantasy world where evil won

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Seems that Obsidian was sold to Paradox at least.
 

Mustawd

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You don't understand what is being talked about here. Cease posting.

Do you understand? This is you and a handful of people making a big deal about nothing. You say PoE had better grafix than this, but based on the KKK its gameplay is shit. Who gives a fuck how nice it looks if it's not fun to play?

But clearly, graphics are ever important to little graphic whores like yourself Excidium II. That's p. banal.

Maybe you should go back to RPGwatch or wherever it is that you went to the first time you left the codex?
 
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Excidium II

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You don't understand what is being talked about here. Cease posting.

Do you understand? This is you and a handful of people making a big deal about nothing. You say PoE had better grafix than this, but based on the KKK its gameplay is shit. Who gives a fuck how nice it looks if it's not fun to play?
???

What does it matter? Do you think the level of detail of the pre-rendered enviroment art in Tranny somehow has effect on gameplay? You think the work is comissioned so it's cheaper if it's less detailed? You think the less effort goes on grafics the more goes on gameplay?

But clearly, graphics are ever important to little graphic whores like yourself Excidium II. That's p. banal.

Maybe you should go back to RPGwatch or wherever it is that you went to the first time you left the codex?
The fact you think I am a graphics whore shows how much the point being discussed flies over your head.

Maybe you should lurk moar and harvest less KKK.
 

Ninjerk

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The GD thread for this game is clearly going to be 1000x the thread the PoE one was. :lol:
 

Kem0sabe

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It's surprising how few details they have released about this, even paradox manages to tease more information about their own releases when announced.

This is being handled very poorly, and leading to many wrong assumptions.
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Like most Codex members' attempts at venereal activities, most of this discussion about graphics is premature and based on too little experience about the real thing.
The level of quality cannot be judged until one gets a good look of a screenshot featuring cobblestones.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's surprising how few details they have released about this, even paradox manages to tease more information about their own releases when announced.

This is being handled very poorly, and leading to many wrong assumptions.

Most people have better things to do over the weekend than obsess about a recently announced videogame.

One more day!
 
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Irenaeus III

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I'll just leave this here for comparison then

1.jpg
 

Roguey

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Obsidian won't do romances because that's part of their effort to look different from Bioware to general public.

Avellone and Sawyer don't like romances, neither is involved with this. Chris Parker for one loves them, that's why Alpha Protocol has four (would have had five but Avellone successfully got that character cut).
 
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Excidium II

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You think the less effort goes on grafics the more goes on gameplay?


I thought that was fairly obvious. Unless video game budgets now have unlimited resources and I missed it...
That's not how it works...It's not like devs have a bag of money to pour on different magic boxes that take $$ on one side and spit gameplay, grafics, sfx, etc on another.

Obsidian simply has their operational costs in which the money to employ all their artists are included, doesn't matter how many of them are allocated to Tranny. And even if the team is smaller, they benefit from the experience of working on PoE.
 

FeelTheRads

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You think the work is comissioned so it's cheaper if it's less detailed?

You think less detailed work won't be cheaper?

That's not how it works...It's not like devs have a bag of money to pour on different magic boxes that take $$ on one side and spit gameplay, grafics, sfx, etc on another.

Whether it means they can put the money into something else (I don't see why not) I have no idea, but the thing is that they can cut costs by reducing graphic quality.

I hope this is not another retardo "art costs the same no matter how much work it takes" argument again.
 
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Excidium II

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You think the work is comissioned so it's cheaper if it's less detailed?

You think less detailed work won't be cheaper?
Yes. Not necessarily. Depends if the sacrifice of detail in each map results in being able to allocate less enviroment artists to take a bigger workload in way that doesn't hurt productivity.

Whether it means they can put the money into something else (I don't see why not) I have no idea, but the thing is that they can cut costs by reducing graphic quality.
I don't see how, in this case.
 

MrE

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You think the less effort goes on grafics the more goes on gameplay?

This should be stressed more I think, it seems they have a rather fixed routine for game development which has been mentioned so many times now - if they spend less time on one part for some reason it is dangerously close to outright saying that they spend less time on everything because no team can have 'free time'. i.e. unless they lay people off, they move on to next project. Perhaps they have too much on their hands to make this game look as good as PoE (the WoD project maybe? hopefully).
 

Mustawd

Guest
You think the work is comissioned so it's cheaper if it's less detailed?

You think less detailed work won't be cheaper?
Yes. Not necessarily. Depends if the sacrifice of detail in each map results in being able to allocate less enviroment artists to take a bigger workload in way that doesn't hurt productivity.

Whether it means they can put the money into something else (I don't see why not) I have no idea, but the thing is that they can cut costs by reducing graphic quality.
I don't see how, in this case.


I mean we know that Obsidian has the ability to create PoE level graphics. If a lack of (or lower resources compared with PoE) is not at fault what do you think is? We've already seen how limited resources can affect PoE (i.e. a lot of the writing was only given a cursory review). Don't you think something as simple as two or three additional contract writers could have helped that situation? Just like maybe a few more artists on contract (not long term employment) could have probably raised the level of the environment art.

Part of it can be time crunches, yes. But I find this idea that a pool of finite resources doesn't matter as quite strange a thing. It gets odder when you consider that you might want to make decisions on where to allocate extra resources. Art? Writers? Game testers?
 
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Excidium II

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I mean we know that Obsidian has the ability to create PoE level graphics. If a lack of (or lower resources compared with PoE) is not at fault what do you think is? We've already seen how limited resources can affect PoE (i.e. a lot of the writing was only given a cursory review). Don't you think something as simple as two or three additional contract writers could have helped that situation? Just like maybe a few more artists on contract (not long term employment) could have probably raised the level of the environment art.
Going from this thread though, people apparently dig this stuff so maybe it really is just a question of art direction and not cut corners. Every other game has that flat stylized look nowdays so I guess there's appeal. ((Everything is shit))

Part of it can be time crunches, yes. But I find this idea that a pool of finite resources doesn't matter as quite strange a thing. It gets odder when you consider that you might want to make decisions on where to allocate extra resources. Art? Writers? Game testers?
Like MrE said, I imagine the resources aren't allocated on the project but across all Obsidian projects. Say Paradox pays them 8 Million, it's not 8 Million to spend with Tranny but 8 million that goes towards keeping the entire operation running, and they allocate just enough people that is necessary to meet deadlines.
 
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