Pirata Alma Negra
Learned
Seems that Obsidian was sold to Paradox at least.
You don't understand what is being talked about here. Cease posting.
???You don't understand what is being talked about here. Cease posting.
Do you understand? This is you and a handful of people making a big deal about nothing. You say PoE had better grafix than this, but based on the KKK its gameplay is shit. Who gives a fuck how nice it looks if it's not fun to play?
The fact you think I am a graphics whore shows how much the point being discussed flies over your head.But clearly, graphics are ever important to little graphic whores like yourself Excidium II. That's p. banal.
Maybe you should go back to RPGwatch or wherever it is that you went to the first time you left the codex?
It's surprising how few details they have released about this, even paradox manages to tease more information about their own releases when announced.
This is being handled very poorly, and leading to many wrong assumptions.
Obsidian won't do romances because that's part of their effort to look different from Bioware to general public.
The discerning gentleman's choice, those are excellent cobblestones my good sir.I'll just leave this here for comparison then
I'll just leave this here for comparison then
You think the less effort goes on grafics the more goes on gameplay?
That's not how it works...It's not like devs have a bag of money to pour on different magic boxes that take $$ on one side and spit gameplay, grafics, sfx, etc on another.You think the less effort goes on grafics the more goes on gameplay?
I thought that was fairly obvious. Unless video game budgets now have unlimited resources and I missed it...
You think the work is comissioned so it's cheaper if it's less detailed?
That's not how it works...It's not like devs have a bag of money to pour on different magic boxes that take $$ on one side and spit gameplay, grafics, sfx, etc on another.
Yes. Not necessarily. Depends if the sacrifice of detail in each map results in being able to allocate less enviroment artists to take a bigger workload in way that doesn't hurt productivity.You think the work is comissioned so it's cheaper if it's less detailed?
You think less detailed work won't be cheaper?
I don't see how, in this case.Whether it means they can put the money into something else (I don't see why not) I have no idea, but the thing is that they can cut costs by reducing graphic quality.
You think the less effort goes on grafics the more goes on gameplay?
Yes. Not necessarily. Depends if the sacrifice of detail in each map results in being able to allocate less enviroment artists to take a bigger workload in way that doesn't hurt productivity.You think the work is comissioned so it's cheaper if it's less detailed?
You think less detailed work won't be cheaper?
I don't see how, in this case.Whether it means they can put the money into something else (I don't see why not) I have no idea, but the thing is that they can cut costs by reducing graphic quality.
Going from this thread though, people apparently dig this stuff so maybe it really is just a question of art direction and not cut corners. Every other game has that flat stylized look nowdays so I guess there's appeal. ((Everything is shit))I mean we know that Obsidian has the ability to create PoE level graphics. If a lack of (or lower resources compared with PoE) is not at fault what do you think is? We've already seen how limited resources can affect PoE (i.e. a lot of the writing was only given a cursory review). Don't you think something as simple as two or three additional contract writers could have helped that situation? Just like maybe a few more artists on contract (not long term employment) could have probably raised the level of the environment art.
Like MrE said, I imagine the resources aren't allocated on the project but across all Obsidian projects. Say Paradox pays them 8 Million, it's not 8 Million to spend with Tranny but 8 million that goes towards keeping the entire operation running, and they allocate just enough people that is necessary to meet deadlines.Part of it can be time crunches, yes. But I find this idea that a pool of finite resources doesn't matter as quite strange a thing. It gets odder when you consider that you might want to make decisions on where to allocate extra resources. Art? Writers? Game testers?