dunno lah
Arcane
Sawyer would probably have a hard time trying to put verisimilitude in a game like Strider.
Mass Effect's action is good for what it is.
No
It's just that... well, let's say you have a dodecahedron. And well, you kind of design one side of this dodecahendron reaaaal good. But then you kind of forget about the other 11 sides before it's too late and oh shit it's time for release. And you release a dodecahedron with just one side..
You drive school buses? Tough gig... can't blame you for letting off some steam.I've had enough of managing 50+ people during the week.
So Obsidian will do a Dark Souls combat system?
Mass Effect's action is good for what it is.
No
Well actually they did improve on the action side in ME3, and quite a bit.
It's just that... well, let's say you have a dodecahedron. And well, you kind of design one side of this dodecahendron reaaaal good. But then you kind of forget about the other 11 sides before it's too late and oh shit it's time for release. And you release a dodecahedron with just one side.
That's kind of what Bioware did with ME3.
Publishers like to launch new IPs with new consoles. They think it's more viable for some reason (they might actually be right since most gamers are retarded)
They already proved competence in this area with DS3, camera aside. Chapman said that if they had received more time to work on it, gameplay issues would have been the least of his concerns http://www.formspring.me/pedrothedagger/q/332233165202554491 http://www.formspring.me/pedrothedagger/q/334829942070069431Normally I'd agree with you, but Obsidian needs to learn how to make action-RPGs with action that's actually good if they want to survive in the AAA world, so I approve of this.
I though it died.Oh look, a new Formspring to follow.
This explains the unavailability of the Charles Barkey IP.A little bridie told me Obsidian's secret project is Slamdunk: Takin' it to the Hoop - A NBA CRPG
I though it died.Oh look, a new Formspring to follow.
No, the progression elements were carried over from ME1 - those that weren't streamlined away, at least. the cover shooting was just tacked on filler because they had failed to make real core gameplay the first time around. Besides, it's not good even compared to other cover based shooters. Enemies are totally repetitive, levels are boring and linear without any real tactical options, and none of the abilities are significantly unique or helpful. Gears of War is better, not to mention actually good cover shooters like Full Spectrum Warrior. You might as well call walking in Skyrim "core gameplay" :pME 2/3 have good cover shooting because they did that thing Sawyer keeps talking about: building the core gameplay first and then adding progression elements.
The downside is that the core gameplay is cover shooting.
The elements that were cut weren't contributing to it being a good cover shooter. I'm going by what Norman actually said they didNo, the progression elements were carried over from ME1 - those that weren't streamlined away, at least.
The changes started with the combat system. Norman’s team turned the RPG systems off completely and spent 81 calendar days tuning how combat would work in Mass Effect 2 using the original Mass Effect as a foundation.
...
Norman explains, “We decided to build shooter combat first – not in priority, but in order – it needed a lot of improvement and BioWare aren’t experts on shooter combat. By focusing on it first we figured we’d remove a lot of uncertainty about other features. We wanted more satisfying combat and a big part of that is making weapons more accurate and powerful at level one – basically saying ‘let’s take the RPG out of the shooter.’ We look like a shooter so that aspect of our combat should play like a shooter.”
Not what I've heard.Besides, it's not good even compared to other cover based shooters. Enemies are totally repetitive, levels are boring and linear without any real tactical options, and none of the abilities are significantly unique or helpful.
As I understand it, in Gears of Wars, your only verbs are "shoot thing" and "throw grenade" whereas ME3 has that and a bunch of other powers. More verbs = better.Gears of War is better, not to mention actually good cover shooters like Full Spectrum Warrior. You might as well call walking in Skyrim "core gameplay" :p
I'm going by what was in the game.I'm going by what Norman actually said they did
Yep, I hear it's the pinnacle of interactive storytelling.Not what I've heard.Besides, it's not good even compared to other cover based shooters. Enemies are totally repetitive, levels are boring and linear without any real tactical options, and none of the abilities are significantly unique or helpful.
If you consider shooting energy out of your hand a different verb from shooting bullets out of a gun, yeah. You should check out Bioshock Infinite, it's got omg so many verbsAs I understand it, in Gears of Wars, your only verbs are "shoot thing" and "throw grenade" whereas ME3 has that and a bunch of other powers. More verbs = better.Gears of War is better, not to mention actually good cover shooters like Full Spectrum Warrior. You might as well call walking in Skyrim "core gameplay" :p
You don't seem like a reliable source tbh.I'm going by what was in the game.
Having seen examples, I would say anyone who says this also isn't reliable. Good thing none of my sources praised the writing.Yep, I hear it's the pinnacle of interactive storytelling.
Oversimplification, backing up what I said above.If you consider shooting energy out of your hand a different verb from shooting bullets out of a gun, yeah. You should check out Bioshock Infinite, it's got omg so many verbs